Search found 97 matches

by verilog
Wed Jan 04, 2012 1:21 am
Forum: Support and Development
Topic: Frame Rate Questions
Replies: 22
Views: 2412

Re: Frame Rate Questions

Hey guys,
Thanks for your posts; the matter is looking much clearer to me now. However, I’ve one final question. If I lock the FPS speed, wouldn’t that set a fixed execution speed for the game regardless of the user's CPU speed?
by verilog
Tue Jan 03, 2012 3:22 am
Forum: Support and Development
Topic: Frame Rate Questions
Replies: 22
Views: 2412

Re: Frame Rate Questions

Hey MarekkPie, I’ll tell you why I’m asking this. In the game I’m working on, I wanted to give the illusion of a “smooth” character jump; I decided to move the player along the Y axis according to a free fall formula, a parabola. Anyway, I computed the Y points needed for this and stored them in an ...
by verilog
Mon Jan 02, 2012 11:47 pm
Forum: Support and Development
Topic: Frame Rate Questions
Replies: 22
Views: 2412

Re: Frame Rate Questions

Hey folks, I've a similar question. Suppose you have a function which contains an array and a counter to drive its index. The function is called randomly by the user. The functionality you’re looking for is to cycle trough the array elements each time a frame is drawn, that is, we get element number...
by verilog
Mon Jan 02, 2012 11:08 pm
Forum: Support and Development
Topic: Please, Give me your feedback! (Updated 01/01/12)
Replies: 7
Views: 874

Re: Please, Give me your feedback! (Updated 01/01/12)

Thanks, MarekkPie, I appreciate your comments. I agree with you, in fact, I was planning to review the walk/run mechanic and change it to a switch method between the two speed states with a key, but I couldn't make up my mind about it. I think it will be easier for the user to switch to the desired ...
by verilog
Mon Jan 02, 2012 3:28 am
Forum: Support and Development
Topic: Please, Give me your feedback! (Updated 01/01/12)
Replies: 7
Views: 874

Re: Please, Give me your feedback!

Hello guys and happy New Year! :awesome: During the past months I’ve been working on this project during my free time, making a little bit of steady progress, I think. Let me show you what I’ve been up to. Below you’ll find the most recent version of my platformer code. I’ve replaced the old mega ma...
by verilog
Sat Nov 05, 2011 9:42 am
Forum: Support and Development
Topic: Please, Give me your feedback! (Updated 01/01/12)
Replies: 7
Views: 874

Re: Please, Give me your feedback!

Hey guys! Thank you very much for your input, I really appreciate all your suggestions. Ivan : You’re right; I like your function a lot more than mine, I’ll definitely review that. Thank you! Initially I found Lua a little bit cumbersome, coming from C, I’ve developed some habits and vices, lol, but...
by verilog
Thu Nov 03, 2011 4:07 am
Forum: Support and Development
Topic: Please, Give me your feedback! (Updated 01/01/12)
Replies: 7
Views: 874

Please, Give me your feedback! (Updated 01/01/12)

Hello chaps! Let me introduce myself, I’m currently trying out the Love framework and so far it’s been a very pleasing experience, I’ve a project in mind, a simple platformer, just to get the hang of love’s workflow and design methodology. I’ve previous programming experience (C, mainly), but this i...