Search found 147 matches

by TurtleP
Fri Dec 04, 2015 3:18 am
Forum: Games and Creations
Topic: Turtle: Invaders
Replies: 30
Views: 9817

Re: Turtle: Invaders

Just gonna leave this here:

Image
by TurtleP
Mon Nov 30, 2015 7:43 am
Forum: Games and Creations
Topic: Turtle: Invaders
Replies: 30
Views: 9817

Re: Turtle: Invaders

Long time since an update! I released v1.5 of the game on my blog, so that's good. Even better is I'm 99.99% certain that the Android port is done. I do need some testers with this before I put it up sometime this week on Google Play, so PM me or something if you want to help. Any and all is appreci...
by TurtleP
Thu Nov 12, 2015 3:48 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 652903

Re: What's everyone working on? (tigsource inspired)

Image

Rework of my Ludum Dare 33 game, Hax0r. Title screen at the moment. Wee.

(Thank you VideahGams for Löve Potion :D)
by TurtleP
Thu Sep 10, 2015 2:14 pm
Forum: Support and Development
Topic: Game Freezes (for no reason)
Replies: 3
Views: 723

Re: Game Freezes (for no reason)

Thanks, I've not had any of the freezing issues myself. HugoBDesigner has gotten it and my LG G4 running the latest Android playing the compiled apk has the issue.

Side note: all powerups have the same duration ;)
by TurtleP
Thu Sep 10, 2015 5:38 am
Forum: Support and Development
Topic: Game Freezes (for no reason)
Replies: 3
Views: 723

Game Freezes (for no reason)

Hi all,

Lately while testing my game, it's been locking up randomly for no reason. It doesn't happen all the time, but it's still an issue I'd like to get resolved.

Attached is the latest love file, and I am running the x86 version of Löve.
by TurtleP
Tue Sep 08, 2015 3:37 am
Forum: Support and Development
Topic: Collision with rectangle freezes player?
Replies: 6
Views: 1188

Re: Collision with rectangle freezes player?

try just doing

Code: Select all

function cols()
  for i, wall in ipairs(walls) do
      return CheckCollision(player.x, player.y, player.sprite:getWidth(), player.sprite:getHeight(), wall.x, wall.y, wall.w, wall.h) and wall.collide
   end
end
by TurtleP
Sun Aug 30, 2015 10:12 pm
Forum: Ports
Topic: Can love2d be ported over to PlayStation 4's ?
Replies: 3
Views: 4637

Re: Can love2d be ported over to PlayStation 4's ?

undef wrote:It can be done if you're a licensed playstation developer, but it requires some C++ knowledge, so expect a lot more work than doing it with Unity.
Isn't Löve made with C++ already? It would definitely be quite an effort to port regardless.
by TurtleP
Mon Aug 24, 2015 8:05 pm
Forum: General
Topic: Ludum Dare #33 - "You are the Monster" [List: Löve Entries]
Replies: 13
Views: 2187

Re: Ludum Dare #33 - "You are the Monster"

I've been done since 2am, had to sleep after that.
It was fun. I lost myself, found myself, and nearly went insane.
Enjoy!
by TurtleP
Sun Aug 23, 2015 8:08 pm
Forum: General
Topic: Ludum Dare #33 - "You are the Monster" [List: Löve Entries]
Replies: 13
Views: 2187

Re: Ludum Dare #33 - "You are the Monster"

I'm in doing the Jam, streaming at www.hitbox.tv/TurtleP but I've been having some issues with my Intel HD 4600 crashing on me after a while when I stream. I'm hoping it's only because of dual monitors. R.I.P. setup :\
by TurtleP
Wed Aug 19, 2015 7:28 pm
Forum: General
Topic: LÖVE on Discord - Real-time text & voice chat group
Replies: 22
Views: 6749

Re: LÖVE on Skype

TurtleP

If you get confused (due to many TurtleP's somehow), the avatar's the same as the one here. Except no obeying.