Search found 68 matches

by AaronWizard
Thu May 31, 2012 4:12 pm
Forum: Support and Development
Topic: Framerate drops after a few minutes in Mac
Replies: 15
Views: 4563

Framerate drops after a few minutes in Mac

I've been finding that my game's framerate drops to unplayable levels after a few minutes of gameplay. The weird thing is that this only seems to happen on Mac when the game is through an application bundle or a .love file. Running the uncompressed source directory on Mac doesn't give me this proble...
by AaronWizard
Tue May 29, 2012 4:13 am
Forum: Games and Creations
Topic: Warp Run
Replies: 9
Views: 6826

Re: Warp Run

Bump for trailer and Windows/Mac executables.



You can get the downloads here.
by AaronWizard
Sun May 27, 2012 9:00 pm
Forum: Games and Creations
Topic: Warp Run
Replies: 9
Views: 6826

Re: Warp Run (Beta)

I could try next week try do some anims of main char if permitted. You don't mention the source of it. I drew the character myself. :neko: Sure, I'll let you take a crack at some animations. Update: I've implemented those back and cancel buttons for the volume prompt and key prompt screens that I s...
by AaronWizard
Sun May 27, 2012 7:37 pm
Forum: Games and Creations
Topic: Warp Run
Replies: 9
Views: 6826

Re: Warp Run (Beta)

Nixola wrote:<snip>
What sorcery is this?! (Thanks, video link fixed.)
by AaronWizard
Sun May 27, 2012 7:29 pm
Forum: Games and Creations
Topic: Warp Run
Replies: 9
Views: 6826

Re: Warp Run (Beta)

coffee wrote:As downsize only the "still" image of the player.
Yeah. I unfortunately do not have the skill, time, or patience to create actual animations of the characters. The static character images is something I've simply come to live with.

Of course, I wouldn't say no to any donated sprites.
by AaronWizard
Sun May 27, 2012 6:07 pm
Forum: Games and Creations
Topic: Warp Run
Replies: 9
Views: 6826

Warp Run

Gentlemen, I present to you Warp Run . cPWd81DXqVY 2Az447PzYh8 Your goal is to reach the exit (forever). You'll need to collect keys to open all the doors and the monsters will make your life difficult. WASD to move by default, mouse to aim and shoot. Be sure to collect mystery boxes, which you open...
by AaronWizard
Sat May 26, 2012 3:39 pm
Forum: Games and Creations
Topic: That Falling Box Game
Replies: 14
Views: 4793

Re: That Falling Box Game

coffee wrote:No one should make so much effort to track and focus his own player.
I had trouble keeping track of where I was too. I think it was the constantly shifting camera view that did it. I understand if you were trying to make your game completely crazy, but still.
by AaronWizard
Sat May 26, 2012 4:27 am
Forum: Support and Development
Topic: Delay when toggling fullscreen; updates still happening
Replies: 3
Views: 733

Re: Delay when toggling fullscreen; updates still happening

That said, you probably shouldn't be letting the player set the fullscreen option while the game is running. This should be handled in a menu where it doesn't matter if a few frames are missed. Yeah, I've move fullscreen and other screen options to the options menu you get at the title screen since...
by AaronWizard
Fri May 25, 2012 7:13 pm
Forum: Games and Creations
Topic: That Falling Box Game
Replies: 14
Views: 4793

Re: That Falling Box Game

Appdata is just what it sounds like - It's a place that your operating system reserves so applications have a location to store their data, like saved games and user settings. If every application saved its information to the profile root then it would get messy really fast. Sadly, precious few com...
by AaronWizard
Fri May 25, 2012 2:56 pm
Forum: Games and Creations
Topic: That Falling Box Game
Replies: 14
Views: 4793

Re: That Falling Box Game

Kingdaro wrote:i thought it'd be more convenient for players if I put it in the home directory. :/
I thought putting it in the appdata directory would mean less clutter in my home directory, since I'm not likely to move my profile files around that much.