Search found 68 matches

by AaronWizard
Wed Mar 28, 2012 3:09 pm
Forum: Support and Development
Topic: Made a .love file, now it can't find one of its own files
Replies: 2
Views: 479

Re: Made a .love file, now it can't find one of its own file

*Headdesk*
Thanks.

Now I can post my .love file to ask about my other problem.
by AaronWizard
Wed Mar 28, 2012 2:39 pm
Forum: Support and Development
Topic: Made a .love file, now it can't find one of its own files
Replies: 2
Views: 479

Made a .love file, now it can't find one of its own files

Everything works fine when all the files are uncompressed. But as soon as I compress the files into a zip and rename that to a love file then I get a module-not-found error. :huh:
error.png
error.png (31.11 KiB) Viewed 479 times
by AaronWizard
Thu Mar 01, 2012 10:42 pm
Forum: General
Topic: Recommended screen recorders (for Mac)
Replies: 9
Views: 2022

Re: Recommended screen recorders (for Mac)

Also and with the tools you already had why not record all screen in quick time and later crop to desired area with iMovie. http://www.youtube.com/watch?v=I-GTlp_1fps I tried that route before, but iMovie uses a fixed aspect ratio for its crop rectangle that I couldn't make to only cover the window...
by AaronWizard
Thu Mar 01, 2012 1:48 am
Forum: General
Topic: Recommended screen recorders (for Mac)
Replies: 9
Views: 2022

Recommended screen recorders (for Mac)

Because I want to post videos of my Löve programs on YouTube 'n' stuff.

QuickTime has a screen recorder built in but it records the entire screen. I just need to record my game's window. Any program that handles that?
by AaronWizard
Thu Feb 23, 2012 10:17 pm
Forum: General
Topic: Developing normal graphical applications
Replies: 20
Views: 3466

Re: Developing normal graphical applications

A library I recently discovered while bored at work is libRocket. It's a C++ library meant to be embedded in other projects (like Lua :nyu:) and uses files based on HTML/CSS to define GUIs.

Actually, I was going to start a topic about how awesome it would be for Löve to integrate libRocket.
by AaronWizard
Mon Feb 20, 2012 10:59 pm
Forum: General
Topic: Placement of movement and hit bounds
Replies: 3
Views: 1001

Re: Placement of movement and hit bounds

The question you should ask yourself is not "which is more correct", but rather "which will be more intuitive". Is a player going to be confused or frustrated when they get hit by something they thought would miss? A solution you may want to consider: have the player and other "active" entities lik...
by AaronWizard
Sun Feb 19, 2012 2:48 am
Forum: General
Topic: Placement of movement and hit bounds
Replies: 3
Views: 1001

Placement of movement and hit bounds

I'm soliciting opinions on where to place the movement and hit bounding shapes on my sprites. My game is (will be) a top-down Robotron-style shooter. Being able to tell where your sprite can get hit is fairly important. At the same time, the tileset has perspective and I'd like the way the sprites c...
by AaronWizard
Sat Feb 18, 2012 2:15 am
Forum: Games and Creations
Topic: Dragon Story
Replies: 21
Views: 8077

Re: Dragon Story

For what it's worth, that was how the side quests in Daggerfall worked.
by AaronWizard
Tue Feb 14, 2012 10:41 pm
Forum: Libraries and Tools
Topic: Tile Merging
Replies: 5
Views: 903

Re: Tile Merging

by AaronWizard
Tue Feb 14, 2012 5:17 am
Forum: Libraries and Tools
Topic: Tile Merging
Replies: 5
Views: 903

Tile Merging

tile_merge.png I've come up with a way to group tiles into larger rectangles. This is great for physics where you can create rectangles to cover wall tiles without creating a rectangle for every individual tile. -- map_width and map_height are the dimensions of the map -- is_wall_f checks if a tile...