Search found 68 matches

by AaronWizard
Mon Jan 23, 2012 11:06 pm
Forum: General
Topic: Tile map drawing for performance and convenience
Replies: 12
Views: 2517

Tile map drawing for performance and convenience

Say I have a tile map I want to draw. What do you think of these options? A) Draw entire map to a SpriteBatch or Framebuffer/Canvas, then just draw the batch/buffer/canvas in love.draw. Cuts down on the number of Lua calls. Renders a lot of stuff off-screen though, and makes drawing animated tiles h...
by AaronWizard
Tue Jan 17, 2012 10:32 pm
Forum: Support and Development
Topic: Still getting random values after setting constant seed
Replies: 15
Views: 2160

Re: Still getting random values after setting constant seed

There are a lot of cases where you want to be able to keep the seed to reproduce the same results. If your algorithm is doing something weird then you could test the odd case over and over using the same seed. If the player is able to control the seed then they can share interesting ones with each ...
by AaronWizard
Mon Jan 16, 2012 9:44 pm
Forum: Support and Development
Topic: Still getting random values after setting constant seed
Replies: 15
Views: 2160

Re: Still getting random values after setting constant seed

However if we close the generator and reopen again I at least get the same room configuration that in the last run. And strangely not the colors. That. Sorry about not mentioning it earlier. Though I'd also think that when I make the generator create new dungeons I should get the same sequence of d...
by AaronWizard
Mon Jan 16, 2012 12:45 am
Forum: Support and Development
Topic: Still getting random values after setting constant seed
Replies: 15
Views: 2160

Re: Still getting random values after setting constant seed

random.lua just has a couple of helper functions (that both use math.random) so it shouldn't have an effect. And the dungeon is generated after the seed is set.
by AaronWizard
Mon Jan 16, 2012 12:00 am
Forum: Support and Development
Topic: Still getting random values after setting constant seed
Replies: 15
Views: 2160

Still getting random values after setting constant seed

I'm working on another dungeon generator, so I'm working with random numbers a lot. To work out a bug I want to set a constant seed so that I get the same dungeon every time I run my game, which I've done with math.randomseed inside love.load . However, I'm still getting randomized results. Specific...
by AaronWizard
Sat Jan 14, 2012 10:18 pm
Forum: General
Topic: OSX builds?
Replies: 16
Views: 2822

Re: OSX builds?

I just downloaded this and tried to run it, without running a game with it, and got a crash. Is this a bug or was the default demo just removed? Process: love [1024] Path: /Users/aaronjm/Desktop/love.app/Contents/MacOS/love Identifier: org.love2d.love Version: ??? (???) Code Type: X86-64 (Native) Pa...
by AaronWizard
Sun Nov 06, 2011 7:46 pm
Forum: Libraries and Tools
Topic: Dungeon Generator
Replies: 7
Views: 2456

Re: Dungeon Generator

Taking a cue from coffee, there's now a chance for rooms to be joined with other rooms to make bigger rooms.
dungeon00.png
dungeon00.png (23.06 KiB) Viewed 2399 times
dungeon01.png
dungeon01.png (22.73 KiB) Viewed 2399 times
dungeon_v2.love
Dungeon Generator v2
(10.39 KiB) Downloaded 134 times
by AaronWizard
Sun Nov 06, 2011 3:20 pm
Forum: Libraries and Tools
Topic: Dungeon Generator
Replies: 7
Views: 2456

Dungeon Generator

Version 2

I've been playing with Löve for a few days and came up with this dungeon generator. Press space to get a new dungeon.

White parts are floors and grey parts are walls, of course. The blue parts are bottomless chasms.
dungeon00.png
dungeon00.png (23.14 KiB) Viewed 2456 times
dungeon01.png
dungeon01.png (22.76 KiB) Viewed 2456 times
dungeon.love
Dungeon Generator
(9.71 KiB) Downloaded 192 times