Search found 166 matches

by Tanner
Sun Nov 20, 2016 9:51 pm
Forum: Libraries and Tools
Topic: Turquoise2D Editor & Engine
Replies: 2
Views: 2097

Re: Turquoise2D Editor & Engine

What you show in the video is basically the same functionality as Tiled which already exports to all the platforms you're supporting. So the main difference between what you're building and Tiled would be the "Define a class to the player object" bit but that sort of gets hand-waved over in the vide...
by Tanner
Mon Oct 17, 2016 1:57 am
Forum: Support and Development
Topic: Crunching Numbers
Replies: 4
Views: 839

Re: Crunching Numbers

I mean, my inclination is toward 4. Rewrite them in Lua, using FFI data structures. The performance impact will likely be less than you think. Alternatively, I would lean toward 2. Encoding data into into a texture to mimic GPGPU just tends to be slightly more of a pain in the ass than cross platfor...
by Tanner
Sat Oct 15, 2016 10:01 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 103
Views: 76097

Re: Love.js - A Direct Emscripten Port

I'd like to! That's probably an entire day of work, realistically, so it's gonna be a little bit.
by Tanner
Sat Oct 15, 2016 4:18 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 103
Views: 76097

Re: Love.js - A Direct Emscripten Port

With the current available technology, I'm of the opinion that this project will never be good enough to become one of the actual targeted platforms for Love. I have hope that advances in Web Assembly and shared memory threads in the browser will, in time, yield a more satisfactory result. In the me...
by Tanner
Fri Oct 14, 2016 9:19 pm
Forum: General
Topic: Does love.js supports socket?
Replies: 3
Views: 1095

Re: Does love.js supports socket?

Positive07 gives a good rundown on the state of love.js (thanks). I'd like to echo that, if you want to build a game that is exclusively for the web, use tools that are exclusively for the web. Otherwise you'll make your life harder and end up with a worse product.
by Tanner
Wed Oct 05, 2016 7:44 pm
Forum: Libraries and Tools
Topic: LoveFrames alternative?
Replies: 3
Views: 957

Re: LoveFrames alternative?

by Tanner
Wed Oct 05, 2016 9:59 am
Forum: Ports
Topic: LÖVR - a LÖVE-like engine for virtual reality
Replies: 29
Views: 36557

Re: LÖVR - a LÖVE-like engine for virtual reality

Very cool!
by Tanner
Fri Sep 30, 2016 1:21 pm
Forum: Libraries and Tools
Topic: lovefiddle.com
Replies: 19
Views: 5823

Re: lovefiddle.com

monsieur_h wrote:Works fine on Firefox, but I have an error with qutebrowser (webkit based), it floods the following error :
>error: attempt to call a number value
This means you browser hasn't been able to initialize the engine. Sorry! Qutebrowser might be built off an older version of webkit or something.
by Tanner
Fri Sep 30, 2016 1:16 pm
Forum: General
Topic: Share your fiddles!
Replies: 26
Views: 5323

Re: Share your fiddles!

Something is a little off but here's a sphere illuminated using only it's own vertex data.

http://lovefiddle.com/aPTWoDGSp8NRr5zXA
by Tanner
Mon Sep 26, 2016 12:51 pm
Forum: General
Topic: love.js repeating to output the same file
Replies: 1
Views: 638

Re: love.js repeating to output the same file

Hello everyone. I manage to make some LOVE games to html5 using love2d. I wonder now that love.js always output the same file. I assume you are the same bonez001 who opened this issue on the Github repository? https://github.com/TannerRogalsky/love.js/issues/40 If so, this thread can probably be mo...