Search found 166 matches
- Sun Nov 20, 2016 9:51 pm
- Forum: Libraries and Tools
- Topic: Turquoise2D Editor & Engine
- Replies: 2
- Views: 2097
What you show in the video is basically the same functionality as Tiled which already exports to all the platforms you're supporting. So the main difference between what you're building and Tiled would be the "Define a class to the player object" bit but that sort of gets hand-waved over in the vide...
- Mon Oct 17, 2016 1:57 am
- Forum: Support and Development
- Topic: Crunching Numbers
- Replies: 4
- Views: 839
I mean, my inclination is toward 4. Rewrite them in Lua, using FFI data structures. The performance impact will likely be less than you think. Alternatively, I would lean toward 2. Encoding data into into a texture to mimic GPGPU just tends to be slightly more of a pain in the ass than cross platfor...
- Sat Oct 15, 2016 4:18 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 103
- Views: 76097
With the current available technology, I'm of the opinion that this project will never be good enough to become one of the actual targeted platforms for Love. I have hope that advances in Web Assembly and shared memory threads in the browser will, in time, yield a more satisfactory result. In the me...
Positive07 gives a good rundown on the state of love.js (thanks). I'd like to echo that, if you want to build a game that is exclusively for the web, use tools that are exclusively for the web. Otherwise you'll make your life harder and end up with a worse product.
This means you browser hasn't been able to initialize the engine. Sorry! Qutebrowser might be built off an older version of webkit or something.monsieur_h wrote:Works fine on Firefox, but I have an error with qutebrowser (webkit based), it floods the following error :
>error: attempt to call a number value
- Mon Sep 26, 2016 12:51 pm
- Forum: General
- Topic: love.js repeating to output the same file
- Replies: 1
- Views: 638
Hello everyone. I manage to make some LOVE games to html5 using love2d. I wonder now that love.js always output the same file. I assume you are the same bonez001 who opened this issue on the Github repository? https://github.com/TannerRogalsky/love.js/issues/40 If so, this thread can probably be mo...