Search found 690 matches

by Ref
Thu Apr 12, 2018 3:00 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 43359

Re: LÖVE 11.0 released!

In many respects, I would expect that the color clamping would be done on Love's end.
Don't see any down side and would remove one more gotcha.
Everything would then be internally consistent.
Sorry, got this backward.
Love is clamping so the problem is with what people are providing.
by Ref
Mon Apr 09, 2018 5:59 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 47969

Re: 11.0 bugs

Thanks pgimeno for the idea. This mess works! function colorMatch( c1, c2 ) return math.floor(255*c1[1]) == math.floor(255*c2[1]) and math.floor(255*c1[2]) == math.floor(255*c2[2]) and math.floor(255*c1[3]) == math.floor(255*c2[3]) end Always something unexpected. Couldn't be a simple change from 0-...
by Ref
Mon Apr 09, 2018 3:03 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 47969

Re: 11.0 bugs

Doubt that this is a bug in Love 11 but would like an explanation as to what is going on. The attached script (used to floodfill concave polygons and polygons with holes) was converted from Love 10 (where it worked without any problems) to Love 11 by changing all colors from 0-255 to 0-1. Discovered...
by Ref
Thu Apr 05, 2018 2:41 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 47969

Re: 11.0 bugs

Is there no direct way to get imagedata from an image in Love 11?
The only way I've found is to draw the image to a canvas and then get the imagedata from the canvas or to reload the image from a file as imagedata.
by Ref
Wed Apr 04, 2018 8:54 pm
Forum: Support and Development
Topic: Canvas & Stencil in Love 11.0
Replies: 12
Views: 7279

Re: Canvas & Stencil in Love 11.0

Bingo!

Code: Select all

gr.setCanvas( {canvas, stencil=true} )
does work.
Just have to get the brackets in the right places.
Thanks for the help!
by Ref
Wed Apr 04, 2018 1:55 pm
Forum: Support and Development
Topic: Canvas & Stencil in Love 11.0
Replies: 12
Views: 7279

Re: Canvas & Stencil in Love 11.0

Glad to hear you got it to work.
Used your suggestion and got the same error message for the line mentioned above.
Must be something else in the code that is causing this Love 10 script to fail in Love 11.
More head scratching required!
by Ref
Mon Apr 02, 2018 7:24 pm
Forum: Support and Development
Topic: Canvas & Stencil in Love 11.0
Replies: 12
Views: 7279

Canvas & Stencil in Love 11.0

Error message: Error physics.lua:435: Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas. Code referenced: texCanvas = function( canW, canH, image, x, y, a, sx, sy, wd, ht ) local canvas = love.graphics.newCanvas( ...
by Ref
Sat Mar 31, 2018 1:43 am
Forum: General
Topic: Mouse versus Touch
Replies: 4
Views: 1509

Re: Mouse versus Touch

Agree!
I just didn't anticipate that touch moved the mouse.
Now I can anticipate.
by Ref
Fri Mar 30, 2018 9:01 pm
Forum: General
Topic: Mouse versus Touch
Replies: 4
Views: 1509

Re: Mouse versus Touch

You're right but it just seemed strange that a value would continue to be returned when there was no longer any contact. With the mouse, the mouse is still actively over the selected area while the finger is no longer on the screen - mx, my = love.mouse.getPosition( ) returning values even when no c...
by Ref
Fri Mar 30, 2018 3:32 pm
Forum: General
Topic: Mouse versus Touch
Replies: 4
Views: 1509

Mouse versus Touch

Have written a simple function to detect mouse interaction with a given area of the screen. listbox.contact = function( x, y, w, h ) -- mouse over/clicked rectangle local contact, hover local mx, my = love.mouse.getPosition( ) if mx > x and my > y and mx < x+w and my < y+h then hover = true if love....