Search found 61 matches

by SudoCode
Fri Sep 28, 2012 12:16 am
Forum: Support and Development
Topic: File structure
Replies: 12
Views: 4297

Re: File structure

You'll have to provided an updated .love with the new code. Also, which games, specifically? I'm not aware of any way to pass functions without calling them in main.lua.

player.load() shouldn't be executed twice unless you're calling it twice.
by SudoCode
Thu Sep 27, 2012 11:36 pm
Forum: Support and Development
Topic: File structure
Replies: 12
Views: 4297

Re: File structure

--main.lua-- require 'player' function love.load() loadPlayer() end function love.update(dt) updatePlayer(dt) end function love.draw() drawPlayer() end Where loadPlayer(), updatePlayer(), and drawPlayer() are defined in player.lua. The reason that nothing is happening in the .love you provided is b...
by SudoCode
Thu Sep 27, 2012 5:57 am
Forum: Support and Development
Topic: Grid-based camera movement
Replies: 2
Views: 1528

Re: Grid-based camera movement

I'll just use hump then - will probably be able to get it working ten times faster and it'll most likely work better as well. Thanks!
by SudoCode
Thu Sep 27, 2012 5:01 am
Forum: Support and Development
Topic: Grid-based camera movement
Replies: 2
Views: 1528

Grid-based camera movement

So I have the attached .love and I'm attempting to make the camera focused on the player, who is moved on a grid with mouse clicks (isn't constrained to movement along the grid at the moment but I'll fix that later). I don't have a problem getting the camera focused on the player, but the problem co...
by SudoCode
Tue Sep 25, 2012 7:38 pm
Forum: Support and Development
Topic: Fade to black (that shouldn't happen)
Replies: 8
Views: 2759

Re: Fade to black (that shouldn't happen)

Fades on my desktop. i7 950 and a GTX 570.
by SudoCode
Tue Sep 25, 2012 6:03 pm
Forum: Support and Development
Topic: Why is this argument not being passed?
Replies: 8
Views: 1503

Re: Why is this argument not being passed?

How am I supposed to give a pointer for a HardonCollider object then? All I'm trying to do is make a function I can call to make new things in HardonCollider.
by SudoCode
Tue Sep 25, 2012 5:50 pm
Forum: Support and Development
Topic: Why is this argument not being passed?
Replies: 8
Views: 1503

Re: Why is this argument not being passed?

is this everythig, because from what I can see there is no player defined. please include a .love Player is supposed to be defined as a HardonCollider object under newDynamic, but the arguments in given to it in NewDynamics don't seem to be passed to the function. I'd give the .love but I'm not at ...
by SudoCode
Tue Sep 25, 2012 5:26 pm
Forum: Support and Development
Topic: Why is this argument not being passed?
Replies: 8
Views: 1503

Why is this argument not being passed?

function loadDynamics() newDynamic(player, 200, 200, 32, 64) end function updateDynamics() end function drawDynamics() player:draw('fill') end function newDynamic(name, x, y, width, height) name = Collider:addRectangle(x, y, width, height) end Player is a nil value when I attempt to draw it.
by SudoCode
Tue May 29, 2012 9:43 pm
Forum: Support and Development
Topic: Collision jitter with HardonCollider
Replies: 5
Views: 2712

Re: Collision jitter with HardonCollider

Sorry about that - updated the file in the OP.
by SudoCode
Tue May 29, 2012 9:05 pm
Forum: Support and Development
Topic: Collision jitter with HardonCollider
Replies: 5
Views: 2712

Collision jitter with HardonCollider

I'm using HardonCollider and AdvTiledLoader to load in bounding boxes for tiles. Collision resolution works perfectly fine when the player is colliding with one tile, however if they're colliding with two tiles at once, it produces noticeable jitter, especially when walking. Is there any way around ...