Search found 46 matches

by conroy
Fri Jan 03, 2014 12:43 am
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 16411

Re: StackMachine: Build pipline for LÖVE games

Alright, I've fixed the bug. You should now be able to create new games and releases. I'm so sorry about the downtime. I know how much time and effort you spend on your games, and this level of downtime isn't acceptable. So, what happened? I added a new column to a database table and forgot to run t...
by conroy
Thu Jan 02, 2014 11:25 pm
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 16411

Re: StackMachine: Build pipline for LÖVE games

Thanks for the heads up everyone! I'm looking into the problem right now. Once it's fixed I'll have a full report on what happened.
by conroy
Sun Dec 22, 2013 10:51 pm
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 16411

Re: StackMachine: Build pipline for LÖVE games

is it possible to make it generate a .deb? Not yet, although I'm thinking of adding it. I'm deciding between generating a .deb or actually hosting a repository so that package managers (such as apt-get) can install it. The only issue there is that the automatic updates should probably come through ...
by conroy
Sun Dec 22, 2013 8:00 am
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 16411

Re: StackMachine: Build pipline for LÖVE games

Good news everyone, StackMachine now supports LÖVE 0.9.0. You can read more about it on the blog . If you're using 0.9.0, just make sure to update your conf.lua. function love.conf(t) t.version = "0.9.0" end Creating a release works just like before, just upload your game's lovefile to get started.
by conroy
Sun Dec 15, 2013 11:45 pm
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 16411

Re: StackMachine: Build pipline for LÖVE games

What would be cool though is to allow the game's creator to configure the splash screen more. For example, while uploading, there could be an interface allowing the player to configure: Great list of ideas. The splash screen is basic right now, but I'll definitely considering adding some of these o...
by conroy
Sat Dec 14, 2013 9:52 pm
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 16411

Re: StackMachine: Build pipline for LÖVE games

I would use it just to be a slacker and make Mac app/windows.exe out of my games if it did not add the "POWERED BY STACKMACHINE". Totally understand where you are coming from. The game checks for updates during the splash screen, so I need to display something other than a black screen. The plan is...
by conroy
Sat Dec 14, 2013 9:49 pm
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 16411

Re: StackMachine: Build pipline for LÖVE games

Germanunkol wrote:Currently, the linux issue is keeping me from using Stackmachine more, not the lack of 0.9.0 support.
Great to hear. I'll prioritize Linux support. My plan is to generate a .love file that Linux users can run. That work?
by conroy
Sat Dec 14, 2013 9:35 pm
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 16411

Re: StackMachine: Build pipline for LÖVE games

jjmafiae wrote:games that's compiled (exes and .apps) do not use the love folder.
That's not entirely true. If those games are saving data, then they will be putting data into their own folder in the save directory.
by conroy
Sat Dec 14, 2013 6:26 pm
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 16411

Re: StackMachine: Build pipline for LÖVE games

Thanks for the support everyone! But what about Linux ? I was wondering though, what about a .love download? A .love download option for Linux users is in the works, but I'll probably be focusing first on 0.9.0 support. It also made me wonder what happens if the client doesn't have internet connecti...
by conroy
Sat Dec 14, 2013 4:39 am
Forum: General
Topic: LÖVE 0.9.0 released
Replies: 87
Views: 56553

Re: LÖVE 0.9.0 released

Awesome news! I'm going to work on adding 0.9.0 support to StackMachine ASAP.