Search found 46 matches

by conroy
Sat Dec 14, 2013 4:36 am
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 16409

StackMachine: Build pipline for LÖVE games

Over the last year and a half, I've been working on Journey to the Center of Hawkthorne . Since the game is open source and worked on by multiple people, we needed infrastructure to manage publishing the game. Every release goes through a build pipeline which adds automatic updates, player metrics, ...
by conroy
Fri Nov 29, 2013 7:51 am
Forum: Libraries and Tools
Topic: Nightly LÖVE
Replies: 7
Views: 2261

Re: Nightly LÖVE

Luajit is on the list of improvements. I'll be talking to Boolsheet to figure out how to enable it for the nightly builds.
by conroy
Tue Nov 26, 2013 4:19 am
Forum: Libraries and Tools
Topic: Nightly LÖVE
Replies: 7
Views: 2261

Nightly LÖVE

Hey everyone, I'm really excited to share my newest project. Six months ago I setup http://love2d.org/builds . While it was great to finally have a place for nightly builds, the builds were frequently out of date. Over the last week, I've setup a automated build environment for LÖVE. Instead of manu...
by conroy
Fri Nov 01, 2013 11:37 pm
Forum: Libraries and Tools
Topic: lovetest - Easily add unit tests to your games
Replies: 2
Views: 2002

Re: lovetest - Easily add unit tests to your games

When you run the unit tests, you'll get an output of all passing / failing tests, and then the game will quit. -- Starting suite "main", 81 test(s) ....................................................................... .......... ---- Testing finished in 91.07 ms, with 144 assertion(s) ---- We use ...
by conroy
Fri Nov 01, 2013 10:47 pm
Forum: General
Topic: LOVE Commercial Viability?
Replies: 9
Views: 3325

Re: LOVE Commercial Viability?

If you're only planning on targeting the desktop, then I say yes. My game, Journey to the Center of Hawkthorne, has grown large (in code base size) and LOVE has done quite a good job of keeping up.
by conroy
Fri Nov 01, 2013 10:10 pm
Forum: Libraries and Tools
Topic: lovetest - Easily add unit tests to your games
Replies: 2
Views: 2002

lovetest - Easily add unit tests to your games

Hey everyone, here today to show off my latest project, lovetest . It's a tool for testing LOVE games. I've been working on Journey to the Center of Hawkthorne for over a year and a half, and thought it was time to starting sharing some of the code that we use day to day. With such a large project, ...
by conroy
Tue Sep 10, 2013 5:40 am
Forum: Games and Creations
Topic: Journey to the Center of Hawkthorne [v0.1.0]
Replies: 13
Views: 7307

Re: Journey to the Center of Hawkthorne [v0.1.0]

Auto updating works on Windows and Mac (not Linux yet, but that's just because I haven't gotten around to it). On Mac, I use LuaSocket to read a JSON file that lists the latest releases. If the version on the client is older, I download the latest zip, unzip the app, overwrite the current app, and r...
by conroy
Tue Sep 10, 2013 3:44 am
Forum: Games and Creations
Topic: Journey to the Center of Hawkthorne [v0.1.0]
Replies: 13
Views: 7307

Re: Journey to the Center of Hawkthorne [v0.1.0]

That's right everyone, it's time for a new release. And did you see that version number? Welcome to v0.1. This release includes a feature I've wanted for a really long time, automatic updating. We've had if for some time in the Mac version, but it never really worked right. Today, everyone get's it....
by conroy
Fri Jun 07, 2013 7:32 pm
Forum: Games and Creations
Topic: Journey to the Center of Hawkthorne [v0.1.0]
Replies: 13
Views: 7307

Re: Journey to the Center of Hawkthorne

It was one year ago that I posted the first version of Journey to the Center of Hawkthorne over in /r/community. Since then, we've released 78 versions of the game, designed 206 costumes (that's more than the Dean himself) and had over 350 people help us with with the game. This game is truly commun...