Search found 363 matches
- Sat Jul 25, 2009 5:50 pm
- Forum: Libraries and Tools
- Topic: A* pathfinding and pseudo 3d sprites
- Replies: 5
- Views: 2060
I remember building the A* algorithm for LÖVE back in its pre-release days when we thought that having such things (A*, GUI, etc) built-in would be a good idea. Could I ask why your A* algorithm doesn't like diagonals?
(One thing tho.. if you try to go the opposite direction of the one you're already at it makes you crash into yourself, the original snake just ignored those inputs :V) I've noticed that if you press two buttons too quickly it could end up killing you. The input isn't always responsive. Other than ...