Search found 186 matches
- Fri Apr 11, 2008 4:53 am
- Forum: Libraries and Tools
- Topic: The epic love demo thread!
- Replies: 138
- Views: 111776
Re: The epic love demo thread!
Due to popular demand, let me introduce the unofficial, totally awesome and extremely gay LOVE Benchmark demo! GFX ripped from other demos :) Teh screenz: http://img206.imageshack.us/img206/3702/screenshotlovebenchmarkwi5.th.png http://img358.imageshack.us/img358/923/screenshotlovebenchmarkvp9.th.pn...
- Mon Apr 07, 2008 2:02 am
- Forum: General
- Topic: LOVE 0.2.1
- Replies: 14
- Views: 15647
Re: LOVE 0.2.1
Sorry, I fail at reading. Thanks rude.
- Sun Apr 06, 2008 4:51 pm
- Forum: General
- Topic: LOVE 0.2.1
- Replies: 14
- Views: 15647
Re: LOVE 0.2.1
I found a little bug for mike:
love.graphics.draw("Long text is long", 50, 50, 100, love.align_left ) doesn't work. Instead of wrapping the text, LÖVE draws it rotated :S
Edit: It isn't specific about align_left, it was just an example
love.graphics.draw("Long text is long", 50, 50, 100, love.align_left ) doesn't work. Instead of wrapping the text, LÖVE draws it rotated :S
Edit: It isn't specific about align_left, it was just an example
- Sat Apr 05, 2008 9:21 pm
- Forum: General
- Topic: Tutorial requests and ideas
- Replies: 79
- Views: 93544
Re: Tutorial requests and ideas
There are a gazillion implementations of OOP in lua. Here's just one example: http://class.luaforge.net/
- Thu Apr 03, 2008 3:08 am
- Forum: General
- Topic: Dynamic textures/render-to-texture interface
- Replies: 2
- Views: 6597
Re: Dynamic textures/render-to-texture interface
Both methods would work for mode7, but IMHO the second one looks cleaner. The basic idea behind mode7 is pretty simple: It works pretty much like sprite scaling, with the only difference being that, for each line on the Y axis (screen_y) you have to consider a space_z value (a rather simple 3d proje...
- Tue Apr 01, 2008 9:52 pm
- Forum: General
- Topic: LOVE 0.2.1
- Replies: 14
- Views: 15647
Re: LOVE 0.2.1
I saw this one coming, hehe: GetPixel(): Needed for masks, color replacement (using PutPixel) and more (see below) PutPixel(): I wanted to code some crazy demos like Voxel landscape renderization (heightmaps! getpixel again!) and mode7. Thanks for ruining the surprise :) Besides that, old-school eff...
- Tue Apr 01, 2008 4:41 am
- Forum: General
- Topic: LOVE 0.2.1
- Replies: 14
- Views: 15647
Re: LOVE 0.2.1
And this is how I reveal that I have never worked without some kind of pixel buffer n_nU Thanks for the explanation rude n_n BTW, I think I can ask this safely here: It's nice to see that ESC no longer finishes the execution, but I can't find any method to do it by hand. I know I can use the WM clos...
- Mon Mar 31, 2008 4:16 am
- Forum: General
- Topic: LOVE 0.2.1
- Replies: 14
- Views: 15647
Re: LOVE 0.2.1
I'm pretty sure it'll float my boat no matter what way you end up implementing it. Two comments: 1) you might want to provide a way to convert an image in a pixel array and 2) you might also want to use a 2d table instead of an array :) What I don't really understand (probably because I know shit ab...
- Mon Mar 31, 2008 3:12 am
- Forum: General
- Topic: LOVE 0.2.1
- Replies: 14
- Views: 15647
Re: LOVE 0.2.1
Just finished downloading, nice work guys
Glad to see filesystem methods, a shame getpixel/putpixel didn't make it, but I don't want to sound like a feature whore, so thanks a lot
Glad to see filesystem methods, a shame getpixel/putpixel didn't make it, but I don't want to sound like a feature whore, so thanks a lot
- Fri Mar 14, 2008 2:04 am
- Forum: General
- Topic: Tutorial requests and ideas
- Replies: 79
- Views: 93544
Re: Tutorial requests and ideas
Thanks man n_n