Search found 186 matches

by Merkoth
Mon Mar 03, 2008 1:29 pm
Forum: General
Topic: Endless LÖVE puns
Replies: 61
Views: 32334

Re: Endless LÖVE puns

That one is actually quite disturbing... Hey, it's not my fault you transform it to something horrible in your twisted mind! :P Just imagine it being said by a silly British walrus with a monocle (and top hat of course) and a face like this: \(^ῳ^)/ With lots of rainbows and stuff in the background...
by Merkoth
Mon Mar 03, 2008 11:58 am
Forum: General
Topic: Future features
Replies: 86
Views: 36619

Re: Future features

Distortion mesh ... do you refer to that spline surface? (Which I assume it is). I was going to hook up b-splines sooner or later. I'm intrigued; what are you going to use it for? If you've used it before in HGE, how did you use it? I used it when I was coding a little abstract shooter. Certain exp...
by Merkoth
Mon Mar 03, 2008 12:01 am
Forum: General
Topic: Future features
Replies: 86
Views: 36619

Re: Future features

I've also thought about this. Could perhaps make it possible to open main.lua in LÖVE directly. I usually use the drag-and-drop technique suggested my Merkoth. My girlfriend strongly disagrees with that statement, sorry ._. I will do this anyway because I need a 2D Lua engine. But I prefer to do it...
by Merkoth
Fri Feb 29, 2008 8:17 pm
Forum: General
Topic: Future features
Replies: 86
Views: 36619

Re: Future features

Hi, guys! Some notes: 1. Even if most of your tutorials are run in a window the game switches to the full-screen mode for some reason on start and exit (the whole screen goes black for a moment). This is VERY annoying. 2. Alt-F4 doesn't close the window. 3. It would be very nice to have both window...
by Merkoth
Fri Feb 29, 2008 4:22 pm
Forum: General
Topic: Future features
Replies: 86
Views: 36619

Re: Future features

Hmm... no idea, image_pushable and img:push()? I sounds kinda stupid though.
by Merkoth
Fri Feb 29, 2008 4:16 pm
Forum: General
Topic: Endless LÖVE puns
Replies: 61
Views: 32334

Re: Endless LÖVE puns

fleg wrote:Yeah, yeah I'm coming; I just need to make LÖVE first.
...

There, all kinds of puns; helicopters and shit.
That one is actually quite disturbing...
by Merkoth
Thu Feb 28, 2008 7:03 pm
Forum: General
Topic: Future features
Replies: 86
Views: 36619

Re: Future features

Yes, but it would require something like this: img = love.objects:newImage("yhellothar.png", love.image_preserve) img:getPixel(0, 0) -- works fail = love.objects:newImage("yhellothar.png") fail:getPixel(0, 0) -- Always returns (0, 0, 0) (Perhaps issue warning?) Images are deleted from memory after ...
by Merkoth
Thu Feb 28, 2008 2:27 pm
Forum: General
Topic: Future features
Replies: 86
Views: 36619

Re: Future features

Is it possible to implement an image:getPixelColor( x, y ) method? It would be useful to implement masks for example
by Merkoth
Thu Feb 28, 2008 2:01 am
Forum: Support and Development
Topic: Animation drawing
Replies: 6
Views: 7478

Re: Animation drawing

Oh, and here you will find tons of rpgmaker sprites, backgrounds and stuff you can happily use without rpgmaker.

And rude, Everything doesn't seem to have any moderators, maybe you just need to assign yourself as one.
by Merkoth
Wed Feb 27, 2008 2:47 pm
Forum: General
Topic: Free game resources
Replies: 163
Views: 198034

Re: Free game resources

Here's the link to jamendo's free music, even for commercial purposes. And binäpilot rocks. And rude, shouldn't you have (being t3h admin) a few links at the bottom of each thread? Stuff like "close thread", "make sticky", etc