Search found 46 matches

by Echo
Fri Aug 17, 2012 8:13 pm
Forum: Games and Creations
Topic: LUNAR Lua+Narrative
Replies: 35
Views: 5062

Re: LUNAR Lua+Narrative

Ah so it was l not 1. I think that was partially hard to tell because of the text in Notepad++ The rest where my mistake, I should learn to be more careful with programming. with time maybe. Thanks again for the feedback. One more thing related to the drag and drop. How can I set an image to destroy...
by Echo
Fri Aug 17, 2012 5:40 pm
Forum: Games and Creations
Topic: LUNAR Lua+Narrative
Replies: 35
Views: 5062

Re: LUNAR Lua+Narrative

I suspect that there is something wrong with this collision check after looking at yonabas code if ( button == "1" ) and ( x > save_icon.x > x ) and ( x < save_icon.x + save_icon.width ) and ( y > save_icon.y > y ) and ( y < save_icon.y + save_icon.height ) then save_icon.dragging.active = true save...
by Echo
Fri Aug 17, 2012 3:31 pm
Forum: Games and Creations
Topic: LUNAR Lua+Narrative
Replies: 35
Views: 5062

Re: LUNAR Lua+Narrative

Code: Select all

save_icon.dragging = {active = false , diffX = 0 , diffY = 0}  
solved the problem, no more error messages BUT there is no effect when I try dragging and dropping the save icon.
how-come?
by Echo
Fri Aug 17, 2012 3:20 pm
Forum: Games and Creations
Topic: LUNAR Lua+Narrative
Replies: 35
Views: 5062

Re: LUNAR Lua+Narrative

Yeah (0_0) I would have never seen it. Thanks But now It cant recognize that dragging is a table. I followed the drag drop tutorial and this is how they declared dragging as a table dragging = {active = false , diffX = 0 , diffY = 0} Why then does it not work for me? In the example.love this is exac...
by Echo
Fri Aug 17, 2012 3:08 pm
Forum: Games and Creations
Topic: LUNAR Lua+Narrative
Replies: 35
Views: 5062

Re: LUNAR Lua+Narrative

so after some brilliant help and learning I put the drag and drop into action but the code I made has a problem that does not exist! Instead drawing a rectangle I used a save_icon image because that is what I want to be dragged. here is my code require 'save' function love.load save_icon = {} save_i...
by Echo
Wed Aug 15, 2012 7:43 pm
Forum: Support and Development
Topic: How do I change the font color?
Replies: 8
Views: 3892

Re: How do I change the font color?

I used love.graphics.setFont already but the font is aliased, like it has blurry edges, and so I was wondering if I could make the font bold and also if possible remove the antialiasing ( antialiasing is a way the computer makes small images like sprites and font appear smooth by adding shading to t...
by Echo
Wed Aug 15, 2012 3:38 pm
Forum: Games and Creations
Topic: LUNAR Lua+Narrative
Replies: 35
Views: 5062

Re: LUNAR Lua+Narrative

wow I cant thank you guys enough!
(^_^)
by Echo
Wed Aug 15, 2012 3:29 pm
Forum: Support and Development
Topic: How do I change the font color?
Replies: 8
Views: 3892

How do I change the font color?

How do I change the font color in Love2d/Lua? I already checked the wiki and Lua tutorials . What I need is to have bold sharp ( no antialiasing ) white and black text. The white text will be over a grey background and the black will be over a white background in the same scene which means that I mi...
by Echo
Sun Aug 12, 2012 1:48 pm
Forum: Games and Creations
Topic: LUNAR Lua+Narrative
Replies: 35
Views: 5062

Re: LUNAR Lua+Narrative

Thank's Yonaba (^_^) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I'm having a hard time understanding love.filesystems and especially serialization and the Lua IO library are ...
by Echo
Wed Aug 08, 2012 4:06 pm
Forum: Games and Creations
Topic: LUNAR Lua+Narrative
Replies: 35
Views: 5062

Re: LUNAR Lua+Narrative

Hi guys. Today I edited the design a little for the graphical adventure game interface and made a visual-novel interface with a mock-up screenshot. You can see them in the attachments. I think now I can move on to coding the save system and have a beta ready maybe later next week for the visual nove...