Search found 46 matches

by Echo
Wed Aug 08, 2012 10:11 am
Forum: Games and Creations
Topic: LUNAR Lua+Narrative
Replies: 35
Views: 5062

Re: LUNAR Lua+Narrative

For now all I need to save is a few variables that tell Love what the user was last reading and where ( what page ) they where reading it. Then I think I can make a function to load this information. Nothing to complex as of now ( latter though I will need to save parser info and stuff ). I will try...
by Echo
Tue Aug 07, 2012 9:17 pm
Forum: Games and Creations
Topic: LUNAR Lua+Narrative
Replies: 35
Views: 5062

Re: LUNAR Lua+Narrative

The basic visual novel system alone works perfect, you can go to the next page and previous page and I have sort of figured out a way to add a page skip feature and a bookmarking system (save system) only I need to look up saving and loading with Love2d ( you or anyone could help with this if you kn...
by Echo
Mon Aug 06, 2012 8:50 pm
Forum: Games and Creations
Topic: LUNAR Lua+Narrative
Replies: 35
Views: 5062

LUNAR Lua+Narrative

LUNAR which is short for LU a+ NAR rative is a simple adventure game/visual novel game-engine built with Lua using the Love2d framework and Notepad++. The *idea is to have something simple enough to create any "narrative" styled game ( that includes visual novels and graphical text adventure games )...
by Echo
Fri Aug 03, 2012 1:49 pm
Forum: Support and Development
Topic: [SOLVED] Verb-Noun Parser
Replies: 23
Views: 4268

Re: Verb-Noun Parser

josefnpat wrote:Image
do you see it?
I can't see the one you posted but I can see the one I posted, wierd...the link is not broken or anything.

O.K, I have attached it to this post directly. I think now everyone can see it...
by Echo
Thu Aug 02, 2012 7:49 pm
Forum: Support and Development
Topic: [SOLVED] Verb-Noun Parser
Replies: 23
Views: 4268

Re: Verb-Noun Parser

I have a better idea, I've made a user interface... http://s14.postimage.org/6b6q78jfz/UI_simple.png This solves the problem of input. What do you think? I made it very simple for now, no color yet but I sort of like it like this... Coding a good text parser is very difficult for me, even after read...
by Echo
Wed Aug 01, 2012 3:57 pm
Forum: Support and Development
Topic: [SOLVED] Verb-Noun Parser
Replies: 23
Views: 4268

Re: Verb-Noun Parser

thanks yonaba, I was freaking out a little (0_o)...

O.K I'll calm down and look at that string library tutorial (p_p)
by Echo
Wed Aug 01, 2012 2:18 pm
Forum: Support and Development
Topic: [SOLVED] Verb-Noun Parser
Replies: 23
Views: 4268

Re: Verb-Noun Parser

O.K, I might touch this after all... I've been looking at some guys key pressed function to understand how to get the input working. I added numbering to make it easier to read... 1 function love.keypressed(k,u) 2 if(k=="`") then Console:Toggle() return end 3 if(not Console:IsOpen()) then okp(k,u) r...
by Echo
Tue Jul 31, 2012 2:42 pm
Forum: Support and Development
Topic: [SOLVED] Verb-Noun Parser
Replies: 23
Views: 4268

Re: Verb-Noun Parser

yikes! (0_o)
I'm not touching that with a 10-foot pole...
by Echo
Tue Jul 31, 2012 7:21 am
Forum: Support and Development
Topic: [SOLVED] Verb-Noun Parser
Replies: 23
Views: 4268

Re: Verb-Noun Parser

Thanks for the help but the consoles don't work how I intend, I wanted something like this http://cdn.arstechnica.net/01-11-2011/wizard_and_princess.jpg You can still see the picture but enter a command in a console that is only at the bottom of the screen. The console's you recommended either took ...
by Echo
Mon Jul 30, 2012 8:41 pm
Forum: Support and Development
Topic: [SOLVED] Verb-Noun Parser
Replies: 23
Views: 4268

[SOLVED] Verb-Noun Parser

I want to make a verb-noun parser for my visual novel game engine. A verb-noun parser is used to recognize input made as strings by the player. For example you could type in "open door", then the computer will use the verb-noun parser to recognize the word open as a verb, you are telling the compute...