Search found 78 matches

by Zorbatron
Sun May 31, 2009 8:15 pm
Forum: Support and Development
Topic: Breif Question about Physics
Replies: 3
Views: 557

Re: Breif Question about Physics

Ah thank you, I found some of this out by doing some testing, I made my own function normang(angle) which returns the x,y components of a normalized vector converted from the angle so I could draw the images based on the position and angle of the shape, but that function you gave me may prove more e...
by Zorbatron
Sat May 30, 2009 5:54 pm
Forum: Support and Development
Topic: Physics, isStatic() function, wheres the setter function??
Replies: 1
Views: 361

Physics, isStatic() function, wheres the setter function??

I see there is a isStatic() function for the body object, however, where is the function to set whether a body is static or dynamic?
by Zorbatron
Sat May 30, 2009 12:43 am
Forum: Support and Development
Topic: Breif Question about Physics
Replies: 3
Views: 557

Breif Question about Physics

I'm not entirely familiar with Box2D's interface. To overcome the limitations put forth when creating a polygon shape, is it possible to attach multiple shapes to a body and expect them to act as a single... body? Does this behave like one would assume or is there something else I should know? In ot...
by Zorbatron
Wed May 27, 2009 9:54 pm
Forum: Support and Development
Topic: Issue with require function
Replies: 2
Views: 466

Re: Issue with require function

Ah that would have worked. I was able to resolve the issue by looking at someone else's code... I saw his was in a folder, and I realized the extension was present as well.
by Zorbatron
Wed May 27, 2009 9:02 pm
Forum: Support and Development
Topic: Issue with require function
Replies: 2
Views: 466

Issue with require function

So I have a folder which I called testing, I have main.lua and game.conf inside it. After some playing around I decided to install my timer module and adjust it to the LOVE engine. I now have timer.lua in the testing folder. When I go to drag and drop the folder over love.exe the loader cannot find ...
by Zorbatron
Wed May 27, 2009 8:09 pm
Forum: Support and Development
Topic: Downloaded the LOVE binaries, can't run demos.
Replies: 4
Views: 704

Re: Downloaded the LOVE binaries, can't run demos.

Okay I figured out my audio controller was disabled in the BIOS in my system menu, after turning on, the default audio drivers installed themselves and it worked.
by Zorbatron
Wed May 27, 2009 7:47 pm
Forum: Support and Development
Topic: Downloaded the LOVE binaries, can't run demos.
Replies: 4
Views: 704

Re: Downloaded the LOVE binaries, can't run demos.

Ah thanks for the reply, however, I can't run even the simplest game, do you have any solution you can think of? Anything I can do? I'm currently searching for fake audio drivers which make it seem like an audio device is present when in reality there are none, if you know of any please let me know.
by Zorbatron
Wed May 27, 2009 7:04 pm
Forum: Support and Development
Topic: Downloaded the LOVE binaries, can't run demos.
Replies: 4
Views: 704

Downloaded the LOVE binaries, can't run demos.

I'm not sure if this issue has been brought up before, however, when I run the .love files with love.exe nothing happens. I get this in my stdout.txt: This is LOVE 0.5.0 (Salted Nuts). INIT love.filesystem [PhysFS] INIT love.graphics [OpenGL/DevIL/FreeType] INIT love.audio [SDL_mixer] SDLMixerAudio:...