Search found 87 matches

by clofresh
Wed Nov 19, 2014 3:13 pm
Forum: Support and Development
Topic: Weird behavior with polygon fill vs line
Replies: 1
Views: 785

Weird behavior with polygon fill vs line

Hey, I'm getting weird behavior for love.graphics.polygon: polygon-fill-vs-line.png 1. The line segment from vertex 1 to 2 isn't connecting. 2. The fill is skipping vertex 2, 3 and 4. Here is the code: function love.load() love.window.setMode(800, 600) vertices = { 50, 136, 114, 181, 321, 107, 422, ...
by clofresh
Thu Nov 13, 2014 1:34 am
Forum: General
Topic: PAX east?
Replies: 0
Views: 664

PAX east?

Anyone going to PAX East in Boston? Tickets just went on sale.
by clofresh
Thu Nov 06, 2014 2:28 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 69410

Re: LÖVE3D

Such an elegant, well documented codebase: -- I DO WHAT I WANT SLIME -- YOU'RE NOT MY REAL DAD ffi.cdef([[void *SDL_GL_GetProcAddress(const char *proc);]]) ;) At first glance this feels like a wtf project, since LOVE is taking OpenGL, a 3d graphics library, and simplifying it to a 2d library, which ...
by clofresh
Thu Oct 23, 2014 1:24 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 499440

Re: What's everyone working on? (tigsource inspired)

Zilarrezko wrote:Now that is cool. All the polygons and circles make it look complicated, and I like that.
Thanks! The polygons and circles were mainly for debugging purposes, but then I started using it as part of the bone animations to give it a kind of "low-poly" 2d look.
by clofresh
Wed Oct 22, 2014 2:38 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 499440

Re: What's everyone working on? (tigsource inspired)

I'm making a leopard game! :awesome:



Still gotta add images for the rabbits (small circles) and the trees!
by clofresh
Wed Oct 15, 2014 2:05 pm
Forum: Libraries and Tools
Topic: LÖVE Plot - plotting snippet
Replies: 5
Views: 1726

Re: LÖVE Plot - plotting snippet

Awesome! I've been meaning to do this to track FPS and memory. +1 to posting the code on github/bitbucket for collaboration.
by clofresh
Tue Sep 16, 2014 5:51 pm
Forum: General
Topic: What is HUMP?
Replies: 7
Views: 1743

Re: What is HUMP?

The only downside I can think of is that some people don't like having third party dependencies and like doing things all their own way. Otherwise, it's pretty solid.
by clofresh
Tue Sep 16, 2014 3:47 pm
Forum: General
Topic: What is HUMP?
Replies: 7
Views: 1743

Re: What is HUMP?

It's a set of libraries for common things you might need in games, like classes, vector math, state machines, timers, cameras and signal handling. If you find yourself writing implementations for these things yourself, you should consider using HUMP's implementation as it's been tried and tested. Th...
by clofresh
Sat Sep 13, 2014 7:50 pm
Forum: Ports
Topic: Possible to port Löve to WinRT/WP?
Replies: 11
Views: 7031

Re: Possible to port Löve to WinRT/WP?

I found a little more info from DLudwig on the sdl forums : To note, SDL/WinRT does have some experimental support for rendering content via OpenGL ES 2.x, via a Microsoft Open Technologies driven port of Google's ANGLE library (which emulates OpenGL ES 2.x on top of Direct3D), to the WinRT family o...
by clofresh
Fri Sep 12, 2014 7:32 pm
Forum: General
Topic: Sprite animation software
Replies: 11
Views: 3556

Re: Sprite animation software

I like working with Spine a lot. I feel very productive when using it, and it's great to be able to reuse the bone animations for various different skins. I've made a few animations with it for a messy and incomplete prototype: crowded-street.love Panther animation: hUKq8Cz.gif One minor complaint I...