Search found 87 matches

by clofresh
Wed Aug 14, 2013 1:32 am
Forum: General
Topic: SDL 2.0 released
Replies: 11
Views: 5043

Re: SDL 2.0 released

Awesome, thanks for the detailed update! Is there a particular area of work for 0.9.0 or beyond that needs attention but neither you nor the other core contributors have the bandwidth to work on?
by clofresh
Tue Aug 13, 2013 7:17 pm
Forum: General
Topic: SDL 2.0 released
Replies: 11
Views: 5043

SDL 2.0 released

Hey, looks like SDL 2.0 got released: http://forums.libsdl.org/viewtopic.php?t=9375 I remember from a past post slime saying that SDL 2.0 is the future, mentioning among other things, iOS and Android support. Now that it's out, what needs to get done to move towards LÖVE using SDL 2 and eventually g...
by clofresh
Sun Aug 11, 2013 5:29 pm
Forum: Games and Creations
Topic: Conway's game of life
Replies: 6
Views: 2347

Re: Conway's game of life

The ability to add cells while the simulation is running is actually pretty fun. I could see a possible game mechanic there where you need to coax some cells in equilibrium to move across the board to fight some kind of viral infection or something.
by clofresh
Sat Jul 20, 2013 2:04 pm
Forum: General
Topic: Any commercial games made with Love?
Replies: 16
Views: 5981

Re: Any commercial games made with Love?

There's plenty of commercial games made with GameMaker, Scirra Construct, Unity, UDK, you can make commercial game with any library, commercial success does not depends on the engine used. It instead depends on careful game design and proper assets, on the idea, current gaming fashion trends anda v...
by clofresh
Tue Jul 09, 2013 1:36 am
Forum: General
Topic: Good resource on spatial data structures
Replies: 3
Views: 811

Good resource on spatial data structures

Found this good link on reddit about using special data structures to improve the efficiency of finding things in 2d space:

http://gameprogrammingpatterns.com/spat ... ition.html

The example code is in C++ but it's easily translatable to Lua.

Original reddit thread
by clofresh
Sun Jul 07, 2013 7:04 pm
Forum: LÖVE-Android
Topic: OUYA
Replies: 58
Views: 28017

Re: OUYA

Has anyone played around with löve on ouya now that they've shipped?
by clofresh
Fri Jul 05, 2013 3:34 pm
Forum: General
Topic: 2D Blender animation tests
Replies: 16
Views: 6018

Re: 2D Blender animation tests

Ah cool, I should have searched before post my topic about spine vs blender . As for a data format for a custom blender exporter, maybe we could conform to Spine's json data format . Then we'd have a good ol' fashion data standard that other animation software could follow and we can just use the sa...
by clofresh
Thu Jul 04, 2013 4:24 pm
Forum: General
Topic: Spine vs Blender?
Replies: 6
Views: 3888

Re: Spine vs Blender?

I always use Blender for animations, I'm awful at hand drawn ones and Blender makes it pretty easy. Here's an example of mine. https://love2d.org/forums/download/file.php?id=5742 Everything about that is a test, the code isn't set up to work well with multiple levels etc plus its quite old. But it'...
by clofresh
Wed Jul 03, 2013 1:04 pm
Forum: General
Topic: Spine vs Blender?
Replies: 6
Views: 3888

Spine vs Blender?

Hey folks, I was evaluating which animation tool I should use for my game and I was deciding between Spine and Blender. There's also Photoshop frame by frame animation, but seems like a lot of work for doing a complicated set of animations. Blender is mainly for 3d so it's super complex, but I think...
by clofresh
Tue Jul 02, 2013 3:23 am
Forum: Games and Creations
Topic: bulletLÖVE
Replies: 7
Views: 2877

Re: bulletLÖVE

Cool! Would be pretty fun as a twin stick shooter with an xbox 360 controller