## Search found 1570 matches

Mon Aug 03, 2009 11:48 pm
Forum: Support and Development
Topic: Spring Simulation
Replies: 4
Views: 1219

### Re: Spring Simulation

Raider wrote:It moves down by one pixel; I think this is just an aliasing artifact.
I don't agree.
Mon Aug 03, 2009 11:19 pm
Forum: General
Topic: Interesting articles using LOVE
Replies: 2
Views: 1208

### Re: Interesting articles using LOVE

These pages are a really good find. :megagrin: Thanks! http://www.root.cz/clanky/hratky-se-systemem-love-pruzne-vazby-mezi-telesy/ http://www.root.cz/clanky/hratky-se-systemem-love-kolize-a-odrazy-teles-ii/ http://www.root.cz/clanky/hratky-se-systemem-love-ndash-kolize-a-odrazy-teles/ http://www.roo...
Mon Aug 03, 2009 10:34 pm
Forum: Support and Development
Topic: Spring Simulation
Replies: 4
Views: 1219

### Spring Simulation

I'm trying to make a simulation of a spring. It is almost working, except that the spring skews about 2 pixels downward every oscillation. Anyone want to point out what is wrong? http://love.pastebin.com/f62228309 function load() ball={} ball.y=50 ball.v=0 gravity=30 spring={} spring.y=200 spring.to...
Mon Aug 03, 2009 9:16 pm
Forum: Libraries and Tools
Topic: Steering to move characters
Replies: 4
Views: 1267

### Re: Steering to move characters

You can automatically determine the center of mass of a body with multiple shapes by using setMassFromShapes() You can see it being used in the physics example at the bottom. This is taken directly from the tutorial: -- Calculate the mass of the body based on attatched shapes. -- This gives realisti...
Mon Aug 03, 2009 8:56 pm
Forum: Games and Creations
Topic: Little platform-puzzle Game !
Replies: 11
Views: 3736

### Re: Little platform-puzzle frame work !

Wow! Nice work. This is just like Lemmings. I loved Lemmings.

screenshot:
Spoiler

EDIT: "Reset", not "Resest".
Mon Aug 03, 2009 6:08 pm
Forum: Libraries and Tools
Topic: The epic love demo thread!
Replies: 138
Views: 55128

### Re: Rouge Bull Bombardement!

Heh, I played until I killed everyone. Nice game.
Mon Aug 03, 2009 1:11 am
Forum: Libraries and Tools
Topic: Steering to move characters
Replies: 4
Views: 1267

### Re: Steering to move characters

You don't connect two bodies together rigidly. You can join them together with a joint. You can however create two shapes and apply them to the same body. Then they will be one rigid body.
Sun Aug 02, 2009 4:00 pm
Forum: Support and Development
Topic: Downward Compatible?
Replies: 19
Views: 4266

### Re: Downward Compatible?

I still think a default post template would work. And a way to know what versions are supported without opening the thread. Game Name and Version: Author(s): Objective: LOVE version: Controls: How to Play: Screenshots: Download: Edit: I can see moving all projects to http://slipfeed.com/ with 0.6.0 ...
Sun Aug 02, 2009 3:10 pm
Forum: Support and Development
Topic: Downward Compatible?
Replies: 19
Views: 4266

### Re: Downward Compatible?

Sun Aug 02, 2009 3:02 pm
Forum: Support and Development
Topic: Downward Compatible?
Replies: 19
Views: 4266

### Re: Downward Compatible?

Good call. How about making the default file extension for 0.6.0 .love6 or something? On the other hand, LÖVE's just alpha, and new extensions is going to add a lot of confusion and retyping. I think it should stay '.love'. When 0.6.0 comes out, I see people distributing 0.5.0 projects as independe...