Search found 49 matches

by Avalon
Sun Dec 13, 2009 4:52 pm
Forum: Libraries and Tools
Topic: Avalon.
Replies: 19
Views: 10048

Re: Avalon.

Just so you know, a prototype game with the system is now complete - and will be released on 17/12/09 for those of you who are interested. :)
by Avalon
Sun Dec 13, 2009 3:07 pm
Forum: General
Topic: LOVEFEST 12/09
Replies: 88
Views: 9563

Re: LOVEFEST 12/09

beatthelastboss wrote:Ok guys, it would be awesome if you could tell me if you will be joining! You don't have to, but I would like to know that this wont just burn out, or I would cry :emo:

--Nic
You need not sign up, or even tell me you will be participating!
:p.
by Avalon
Thu Dec 03, 2009 8:31 am
Forum: Support and Development
Topic: 0.6.0 equivalent to draws?
Replies: 6
Views: 502

Re: 0.6.0 equivalent to draws?

bartbes wrote:I just looked it up, you need to use drawq now for an equivalent feature.
What's the syntax for creating a new quad? Potato shows quad function but not the construction function.
by Avalon
Wed Dec 02, 2009 9:52 pm
Forum: Support and Development
Topic: 0.6.0 equivalent to draws?
Replies: 6
Views: 502

Re: 0.6.0 equivalent to draws?

I might be blind, but can't find it :(.
by Avalon
Sat Nov 28, 2009 10:48 am
Forum: Support and Development
Topic: 0.6.0 equivalent to draws?
Replies: 6
Views: 502

Re: 0.6.0 equivalent to draws?

bartbes wrote:Has it been taken out?
Gives a function error, and isn't listed on potato either. I'll prod in the source to see if it's been renamed.
by Avalon
Fri Nov 27, 2009 5:55 pm
Forum: Support and Development
Topic: 0.6.0 equivalent to draws?
Replies: 6
Views: 502

0.6.0 equivalent to draws?

Is there a 0.6.0 equivalent to the draws function that was removed after 0.5.0?
by Avalon
Mon Nov 23, 2009 10:05 am
Forum: Support and Development
Topic: character movement physics
Replies: 14
Views: 3439

Re: character movement physics

Platforming physics is something that has been evolving since 1984 when SMB came out. If you look at SMB from a programmer's perspective you notice how buggy and glitchy the engine really was. But over time the SMB games got better and less buggy. Other side-scrollers came along, and the genre beca...
by Avalon
Mon Nov 09, 2009 7:34 am
Forum: Support and Development
Topic: tiles and animations?
Replies: 5
Views: 752

Re: tiles and animations?

hertzcastle wrote:by the way, which editor were you using? ive tried Tiled but i cant seem to save as Lua. im guessing theres a plugin somewhere...?x
avalonmap.exe :P.

A tool I wrote to save it in the necessary format. :)
by Avalon
Sun Nov 08, 2009 5:08 pm
Forum: General
Topic: Hiring for map project (potentially)
Replies: 1
Views: 593

Re: Hiring for map project (potentially)

If you're still looking for someone to do this, shoot me an email on ryan@avapi.eu so we can discuss the finer details. :)
by Avalon
Sun Nov 08, 2009 5:06 pm
Forum: Libraries and Tools
Topic: love.cloud
Replies: 37
Views: 14288

Re: love.cloud

Sardtok wrote:
Avalon wrote:I'm also able to help with hosting if needed, got excess capacity on about 40 machines at the moment.
Holy poopsmith! That's some orgy.
You can never have enough people in an orgy.