Search found 49 matches

by Avalon
Tue Oct 27, 2009 4:52 pm
Forum: Libraries and Tools
Topic: Avalon.
Replies: 19
Views: 10048

Re: Avalon.

I have a perfectly working ATB system implemented at the moment, with no noticeable change to performance. :)

More screenies tomorrow, and perhaps a demo by the end of the week. o/
by Avalon
Tue Oct 27, 2009 4:51 pm
Forum: Libraries and Tools
Topic: love.cloud
Replies: 37
Views: 14288

Re: love.cloud

Just remember, relying on a single server would kind of be against the idea of a cloud. o/

I use a vaguely similar system in a <it's a secret!>, but utilizing a geo-distributed setup (for speed more than anything else) of machines to connect to.
by Avalon
Tue Oct 20, 2009 1:47 pm
Forum: Libraries and Tools
Topic: Avalon.
Replies: 19
Views: 10048

Re: Avalon.

Does the battle system support more than one enemy? Is it turn based or time based? Have you made characters attack animations (like a step forward or a jump etc...)? I'm curious about your battle algorithm! I love programming BSs and i'm quite good with them... It can currently support up to five ...
by Avalon
Mon Oct 19, 2009 10:01 am
Forum: Support and Development
Topic: LÖVE on Android?
Replies: 46
Views: 9646

Re: LÖVE on Android?

Tenoch wrote:
Avalon wrote:But evil libs make the world go round. :(
Queen begs to differ.
Ah, always a good song.
by Avalon
Sun Oct 18, 2009 7:31 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 72829

Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)

Any updates? I'm fairly interested in seeing what you do with this project. :)
by Avalon
Sun Oct 18, 2009 7:30 pm
Forum: Support and Development
Topic: LÖVE on Android?
Replies: 46
Views: 9646

Re: LÖVE on Android?

bartbes wrote:Good things the behemoth evil libs are mostly out of 0.6.0, so enjoy the compile hell.
But evil libs make the world go round. :(
by Avalon
Sun Oct 18, 2009 7:00 pm
Forum: Libraries and Tools
Topic: Avalon.
Replies: 19
Views: 10048

Re: Avalon.

Image
what are you using to make the color gradients?
Currently, they're just image backgrounds that have been pre-generated.
by Avalon
Sat Oct 17, 2009 7:04 pm
Forum: Libraries and Tools
Topic: Avalon.
Replies: 19
Views: 10048

Re: Avalon.

Here's a screenshot of the initial battle screen.

Image
by Avalon
Sat Oct 17, 2009 3:50 pm
Forum: Libraries and Tools
Topic: Avalon.
Replies: 19
Views: 10048

Avalon.

Somewhat pointless now, updates later. :p