Search found 245 matches

by kalle2990
Thu Apr 28, 2011 5:16 pm
Forum: General
Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
Replies: 92
Views: 11359

Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU

This is what I got with my Radeon HD 5870:
Result wrote:Framebuffers
Non-Po2 Framebuffers
Non-Po2 Images
Framebuffers up to the size 32768 x 32768
Power of 3 Framebuffers up to the size 19683 x 19683
by kalle2990
Mon Apr 18, 2011 3:32 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 30879

Re: Debug - A whole new way of debugging your game

I've uploaded an unstable version of this containing some new features/fixes, which can be found in OP or here . It features: Auto-complete early testing Small fixes (thanks Robin :D) The stacktrace won't probably be do-able, because of the error catching interface in lua, if I print a trace it will...
by kalle2990
Sun Apr 17, 2011 10:22 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 30879

Re: Debug - A whole new way of debugging your game

The problem with my projects is that nearly no one ever gets finished, somewhy.. However, since it's easter this week I'm aiming to do some work on this ;) We'll see if I can get something working..
by kalle2990
Tue Mar 29, 2011 11:10 am
Forum: nLÖVE
Topic: Getting it into 'vanilla' love.
Replies: 17
Views: 19138

Re: Getting it into 'vanilla' love.

Any chance that there will be any OpenGL ES supported module? :)
by kalle2990
Sun Mar 20, 2011 9:16 pm
Forum: nLÖVE
Topic: nlöve for the OpenPandora Handheld
Replies: 1
Views: 4690

Re: nlöve for the OpenPandora Handheld

Interesting, even though I don't own a OpenPandora myself. One thing that is cool which this device is that it runs on the same platform as an Android (ARM), I'm not very hyped in native code development but I think it will be some reusable parts in this for some potential Android port.. :3
by kalle2990
Thu Mar 17, 2011 6:33 am
Forum: General
Topic: Android LÖVE port
Replies: 17
Views: 2720

Re: Android LÖVE port

An android phone shouldn't have to be rooted just to run LÖVE, I rooted mine just because a software update broke it and I had to flash another ROM :?
by kalle2990
Sun Mar 13, 2011 5:46 pm
Forum: Libraries and Tools
Topic: Konami Code
Replies: 36
Views: 3938

Re: Konami Code

Took a while for me to figure I had to enable my speakers.. :death:
Very nice tho, should really be implemented in the real no-game screen.
by kalle2990
Mon Mar 07, 2011 3:57 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 30879

Re: Debug - A whole new way of debugging your game

Thanks for your appreciation, I'm actually working on an update with auto-completion functions and a few other things, it will be released soon :)
by kalle2990
Sun Mar 06, 2011 8:17 pm
Forum: Libraries and Tools
Topic: Computer Snakes
Replies: 15
Views: 2548

Re: Computer Snakes

Oh, I didn't even know such a site existed, it seems WAY better than Google search engine.. During my quick discovery of your link I confused it with an tiny url :roll:
by kalle2990
Sun Mar 06, 2011 5:42 pm
Forum: Libraries and Tools
Topic: Computer Snakes
Replies: 15
Views: 2548

Re: Computer Snakes

Where can one find A*? http://lmddgtfy.com/?q=A* :3 I Googled but Google dropped the * and gave me the definition of the letter A. Which, by the way is the first letter in the English alphabet. Because of the same reason that you cannot use # in searches you cannot use *. Just like replacing C# wit...