Search found 85 matches

by hagish
Mon Nov 14, 2011 11:03 pm
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 36733

Re: love-android

It is easier to test with a launcher like this. In the long run it is necessary to bundle the game with the engine to an apk packet. We will also try a native direct port of the source soon. Just a basic prototype to evaluate which way works best. A sloution with less new code would be easier to mai...
by hagish
Sat Nov 05, 2011 1:23 pm
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 36733

Re: love-android

Currently we map touch event to mouse events and dpad to up,down,... Using keyboard events in games will not work very well on most of the phones. Therefore one needs to adjust/adapt the input methods for the touch device manually in the game code. We thought about extending the api with some touch ...
by hagish
Fri Nov 04, 2011 11:44 pm
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 36733

Re: love-android

by hagish
Tue Nov 01, 2011 10:14 pm
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 36733

Re: love-android

If the difference is gles10 to gles11 then it would be a big issue.
by hagish
Tue Nov 01, 2011 9:19 pm
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 36733

Re: love-android

I think changing the required version number from 2.2 to 2.1. The main reason for 2.2 was that my phone runs with it.
by hagish
Tue Nov 01, 2011 2:13 pm
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 36733

Re: love-android

Currently we load an unzipped love file from an hardcoded path on the sdcard.
by hagish
Tue Nov 01, 2011 12:00 pm
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 36733

Re: love-android

First "ugly" code is online: https://github.com/hagish/love-android
by hagish
Tue Nov 01, 2011 10:10 am
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 36733

Re: love-android

It is pure java with luaj and android. During the day we will tidy up a bit an create the repos on probably github.
by hagish
Tue Nov 01, 2011 4:46 am
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 36733

love-android: discussion

We started to port the löve api to android (2.2, opengl es 1.1). At the moment it is just a prototype to check if it is possible and how much work it would be. We already ported love.timer, love.keyboard, love.mouse and first parts of love.image, love.graphics, love.filesystem. IMG_6295.JPG More inf...
by hagish
Mon Sep 05, 2011 7:58 pm
Forum: Games and Creations
Topic: migjam10 - Muclings
Replies: 6
Views: 1440

Re: migjam10 - Muclings

There is no central server (the first player becomes servers). So the lag depends a lot on the connection of the first player.