Search found 28 matches
- Wed Jan 16, 2013 1:58 pm
- Forum: Support and Development
- Topic: Looking for translators
- Replies: 29
- Views: 14206
Re: Looking for translators
Nynorsk / Norwegian "Velkommen til " "Din versjon er " "Du angrip " "Du kan ikkje angripa eigne styrkar" "Du kan ikkje bevega deg så longt" "Du flyttar på magikaren din " "Vel ei rute for å flytta magikaren din" "Vel ei rute ...
- Tue Jan 15, 2013 11:04 pm
- Forum: Support and Development
- Topic: trying to make a click and drag curling rock demo
- Replies: 31
- Views: 21973
Re: trying to make a click and drag curling rock demo
maybe you could do a check on the stones velocity before allowing to drag it (a second time)
https://love2d.org/wiki/Body:getLinearVelocity might be of help
https://love2d.org/wiki/Body:getLinearVelocity might be of help
- Tue Jan 15, 2013 11:00 pm
- Forum: Support and Development
- Topic: Deleting efficiently from a linked list
- Replies: 2
- Views: 1049
Re: Deleting efficiently from a linked list
Danke Boolsheet for simplifying it for me and cleaning up my code. Its easier to read now and hopefully performs better
- Tue Jan 15, 2013 3:22 pm
- Forum: Support and Development
- Topic: trying to make a click and drag curling rock demo
- Replies: 31
- Views: 21973
Re: trying to make a click and drag curling rock demo
Another crude way of doing it is to deaccelerate it over time by applying a force in the opposite direction untill it reaches zero or something.
- Mon Jan 14, 2013 9:24 pm
- Forum: Support and Development
- Topic: Collision Detection
- Replies: 6
- Views: 3580
Re: Collision Detection
This is how i check if bodies are colliding, messy code as usual but it works (for me) function beginContact(a, b, coll) x,y = coll:getNormal() if a:getUserData() then if b:getUserData() then if a:getUserData() == "Cannonball" then if string.find(b:getUserData(), "Enemy_") == 1 t...
- Mon Jan 14, 2013 8:32 pm
- Forum: Support and Development
- Topic: trying to make a click and drag curling rock demo
- Replies: 31
- Views: 21973
Re: trying to make a click and drag curling rock demo
In the wiki there is a comment that the property you are trying to use is not possible in love 0.8.0 (https://love2d.org/wiki/Shape:testPoint) maybe you can solve it differently? for example when you click the stone you can select an angle with the mouse, and the power applied is increased the furth...
- Mon Jan 14, 2013 8:23 pm
- Forum: Support and Development
- Topic: Deleting efficiently from a linked list
- Replies: 2
- Views: 1049
Deleting efficiently from a linked list
Hi lövers, i experimented with linked lists today and its quite a strange concept, but i think im getting the hang of it. One thing that i have a problem with is iterating over the correct data and deleting the ones that should be deleted (in the PerformCleanup function) Id be very happy for some in...
- Sat Jan 12, 2013 8:38 am
- Forum: Support and Development
- Topic: Drawing a 90degree bend
- Replies: 8
- Views: 2869
Re: Drawing a 90degree bend
Thats very elegant micha!. Maybe your function could be added as a parameter to the arc function in future releases?
Math is used alot in love and i wish i paid better attention at school
Math is used alot in love and i wish i paid better attention at school
- Fri Jan 11, 2013 1:43 pm
- Forum: Support and Development
- Topic: Drawing a 90degree bend
- Replies: 8
- Views: 2869
Drawing a 90degree bend
How can i draw a 90 degree bend? i have tried with arcs, but i only want the outer arc and not the lines leading to the center. In the example i have covered over the part i dont want to show with a filled circle. Are there any simpler way to do this that i am missing? love.graphics.setLine(4, "...
- Thu Jan 10, 2013 11:50 am
- Forum: Support and Development
- Topic: Line Thickness - love.graphics.rectangle
- Replies: 2
- Views: 3112
Re: Line Thickness - love.graphics.rectangle
Thanks kikito, i feel like the worlds dumbest lover right now