Search found 345 matches

by Zilarrezko
Wed Nov 12, 2014 3:35 am
Forum: Support and Development
Topic: Make alpha not add?
Replies: 6
Views: 1617

Re: Make alpha not add?

I realized that I actually won't need this once I go over to actual graphics haha. Sorry to bother.

clever work arounds though. Never thought to use stencils to not draw the rectangles over each other.
by Zilarrezko
Tue Nov 11, 2014 7:14 am
Forum: Support and Development
Topic: Make alpha not add?
Replies: 6
Views: 1617

Re: Make alpha not add?

micha wrote:We have a list of the BlendMode Formulas on the wiki.

I believe, what you are looking for the the "replace" mode.
Hmm. Looks like it's making the transparencies in images black. Any way to keep transparencies transparent? haha.

That's probably why I didn't use it is because of that problem.
by Zilarrezko
Tue Nov 11, 2014 5:21 am
Forum: Support and Development
Topic: Make alpha not add?
Replies: 6
Views: 1617

Make alpha not add?

Not really sure the term for it. I think it's additive or something but I've tried all the blend modes, and non of them are what I was looking for haha. If I was to have a rectangle that was 255 green with 100 alpha. Then another 255 green and 100 alpha rectangle on top, it would be like a 255 green...
by Zilarrezko
Tue Nov 11, 2014 4:07 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 605032

Re: What's everyone working on? (tigsource inspired)

Here's an update on how slow my progress is.



Next up, maybe actual graphics...
by Zilarrezko
Mon Nov 10, 2014 9:53 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v0.90 is out
Replies: 21
Views: 5282

Re: ZeroBrane Studio Lua IDE v0.90 is out

Sweet Jesus! :awesome:

Any compatibility issue's we should know about as far as plug-ins and the like?

EDIT:
Everything seems to look fine with packages wise and the like (I just couldn't wait for the awesomeness, I had to have it)
by Zilarrezko
Sun Nov 09, 2014 5:09 am
Forum: Support and Development
Topic: Isometric
Replies: 11
Views: 3611

Re: Isometric

I'm not going to lie.. That didn't help a whole lot... (Actually it might of, I don't think the thingies are 30 degrees)[Which brings me to my question of how you got such perfect artwork. Mines so aliased :/ hard to get to work with gimp.] I did get the mouse thing to work though... I didn't think ...
by Zilarrezko
Sun Nov 09, 2014 1:27 am
Forum: General
Topic: More useful error messages?
Replies: 4
Views: 1153

Re: More useful error messages?

Interesting. Like assert but multiple type checks, I think I may use that in the future. Still doesn't fix my original problem though. The trick is me trying to access an index to pass it into a functions argument. like function(table.table.value), but the middle table or value is nil... Not sure wh...
by Zilarrezko
Sun Nov 09, 2014 12:00 am
Forum: General
Topic: More useful error messages?
Replies: 4
Views: 1153

More useful error messages?

Anyone know of a way to make error messages more useful? Having to go back through old code and making stuff isometric is quite a pain. And it doesn't help when it throws an error on a function saying trying to index nil value when I'm passing in about 8 arguments or something. Maybe something that ...
by Zilarrezko
Sat Nov 08, 2014 11:35 pm
Forum: Support and Development
Topic: Isometric
Replies: 11
Views: 3611

Re: Isometric

Karai17 wrote:At the very bottom of map.lua in sti, there are functions that convert world space to and from screen space.
oh... I was.. talking... about... Ivan's tutorial >.>
<.<
>.>
:|
by Zilarrezko
Sat Nov 08, 2014 11:14 pm
Forum: Support and Development
Topic: Isometric
Replies: 11
Views: 3611

Re: Isometric

I'm not really sure how to approach it. I though I could just have every tile, like in a sprite sheet be in that kind of diamond shape and just do some manual offseting in x and y to line them all up. Take a look at: http://2dengine.com/doc_1_3_10/gs_isometric.html and http://2dengine.com/doc_1_3_1...