Search found 80 matches
- Wed Dec 26, 2012 5:21 pm
- Forum: Libraries and Tools
- Topic: Simple LOVE Raytracer Code (both untextured and textured)
- Replies: 54
- Views: 32715
Re: Simple LOVE Raytracer Code (both untextured and textured
I believe that the easiest way to do floors (aside: whenever I'm referring to floors, I'm usually also referring to ceilings since the idea would be almost the same) would be to just draw them as textured quads. The problem with that is a big one, at least as far as LOVE is concerned. As of yet, th...
- Wed Dec 26, 2012 3:04 pm
- Forum: Libraries and Tools
- Topic: Simple LOVE Raytracer Code (both untextured and textured)
- Replies: 54
- Views: 32715
Re: Simple LOVE Raytracer Code (both untextured and textured
Well, skimming over that huge block of text above because it's a lot of text, I did it by using Canvases. http://i.minus.com/iv2N28U1vbkMc.PNG Which would probably bum a lot of people out if you used. Also, it's not exactly the same graphically, but it works well enough no one would really care. Bu...
- Tue Dec 25, 2012 4:37 pm
- Forum: Libraries and Tools
- Topic: Simple LOVE Raytracer Code (both untextured and textured)
- Replies: 54
- Views: 32715
Re: Simple LOVE Raytracer Code (both untextured and textured
Oh, bitwise operations. Well, there are no standard support for bitwise operations in Lua 5.1 (that is the version on Lua that comes along with Löve). So you can grab a C bitwise operations library ( they are numerous ) and call them with require. Or, you can grab a pure Lua implementation. See D. ...
- Tue Dec 25, 2012 4:33 pm
- Forum: Libraries and Tools
- Topic: Simple LOVE Raytracer Code (both untextured and textured)
- Replies: 54
- Views: 32715
Re: Simple LOVE Raytracer Code (both untextured and textured
Then any other ideas on how to add textures to floor and ceiling?Inny wrote:Again, doing this 76800 times per frame is slow slow slow, and you'll have some sucky framerat.e
- Tue Dec 25, 2012 3:39 pm
- Forum: Libraries and Tools
- Topic: Inny's Raycaster Demo
- Replies: 8
- Views: 5946
Re: Inny's Raycaster Demo
Please help me with my question in this topic: viewtopic.php?f=5&t=12069&start=20 (3d page)
- Mon Dec 24, 2012 7:04 pm
- Forum: Libraries and Tools
- Topic: Simple LOVE Raytracer Code (both untextured and textured)
- Replies: 54
- Views: 32715
Re: Simple LOVE Raytracer Code (both untextured and textured
Simple question about syntax in Lua: how should I write this in Lua?This draws floor and ceiling.
Code: Select all
--floor
buffer[x][y] = (texture[3][texWidth * floorTexY + floorTexX] >> 1) & 8355711
--ceiling (symmetrical!)
buffer[x][h - y] = texture[6][texWidth * floorTexY + floorTexX]
- Mon Dec 24, 2012 6:30 pm
- Forum: Libraries and Tools
- Topic: Simple LOVE Raytracer Code (both untextured and textured)
- Replies: 54
- Views: 32715
Re: Simple LOVE Raytracer Code (both untextured and textured
How do you create a floor based on another matrix table (like map {{1,1,1...0,1}})? That information is provided in this link: http://lodev.org/cgtutor/raycasting2.html Be mindful of the fact that Love is not at all optimized for doing individual pixel-based rendering, so you're very likely to get ...
- Mon Dec 24, 2012 4:21 pm
- Forum: Libraries and Tools
- Topic: Simple LOVE Raytracer Code (both untextured and textured)
- Replies: 54
- Views: 32715
Re: Simple LOVE Raytracer Code (both untextured and textured
How do you create a floor based on another matrix table (like map {{1,1,1...0,1}})?
I got the idea that I need to know how far is the bottom of the wall is, but how do I get the height of the wall on the opposite side from player?
I got the idea that I need to know how far is the bottom of the wall is, but how do I get the height of the wall on the opposite side from player?
- Sun Dec 23, 2012 11:40 am
- Forum: Support and Development
- Topic: Working Raycasting example! WolfenLöve 3D if you will...
- Replies: 134
- Views: 63309
Re: Working Raycasting example! WolfenLöve 3D if you will...
My project is currently not in progress. You should probably ask the other guy currently doing Raycasting. https://love2d.org/forums/viewtopic.php?f=5&t=12069 I'm currently tied up with 3D polygons. Short answer, if you've coded it correctly, and I assume you have if you have successfully repli...
- Sat Dec 22, 2012 8:22 pm
- Forum: Support and Development
- Topic: Working Raycasting example! WolfenLöve 3D if you will...
- Replies: 134
- Views: 63309
Re: Working Raycasting example! WolfenLöve 3D if you will...
Can you please tell me what exactly I need to do to add textures to walls. I'm some kind of newbie to LÖVE. If it is needed I can send my current state of Raycasting Game. Thanks.