Search found 206 matches

by pekka
Tue Oct 12, 2010 2:03 pm
Forum: General
Topic: LÖVE 0.7.0 beta released
Replies: 62
Views: 12353

Re: LÖVE 0.7.0 beta released

Löve 0.7.0 beta .deb fails to install on a fresh install of Ubuntu 10.10 32-bit. After I double click on the .deb, it brings up the Ubuntu Software Center which says: Dependency is not satisfiable: libmodplug0c2 Looking at the package lists, I find that a package called libmodplug1 exists and is ins...
by pekka
Tue Oct 12, 2010 1:14 pm
Forum: Games and Creations
Topic: My first project, advice and tips welcome!
Replies: 24
Views: 4080

Re: My first project, advice and tips welcome!

I think after this I'm going to go out and swallow a LUA manual, figuring it out as you go is fun but not always very efficient. Lua people would have you write it as a word, since it is a Portuguese word (for the moon!) and not an abbreviation. So please use Lua and not LUA :) Programming in Lua i...
by pekka
Tue Oct 12, 2010 1:05 pm
Forum: Games and Creations
Topic: My first project, advice and tips welcome!
Replies: 24
Views: 4080

Re: My first project, advice and tips welcome!

You have no idea how much more debugging spelling errors is without it erroring. :P I also don't like how Lua prints one error, then gives up.. I have to run my scripts hundreds of times. o_e This is a common complaint and the usual answers are in the Lua users Wiki on this page: http://lua-users.o...
by pekka
Tue Oct 12, 2010 7:47 am
Forum: Games and Creations
Topic: My first project, advice and tips welcome!
Replies: 24
Views: 4080

Re: My first project, advice and tips welcome!

if( (v["alive"] == false) and Quick tip here. In lua v["alive"] and v.alive are the same when v is a table. Both access the field under the key "alive" in the table, and you can also access fields that are not there. You will get a nil as a result. You may have programmed previously with languages ...
by pekka
Tue Oct 05, 2010 6:02 am
Forum: Libraries and Tools
Topic: [RIP] LÖVElike - A Roguelike Engine ("Bärrelike" flavour)
Replies: 36
Views: 12619

Re: LÖVE Roguelike Engine (v0.047 aka "Barrelike") HELP!

NOTE: Need Help! This is fully playable but have now the problem that I can't present the RIP and the Endgame Debriefing screens because I don't know how to pause and resume later with a key without Map display get over the Debriefing. Probably I have some problem I can't notice. I confess haven't ...
by pekka
Tue Oct 05, 2010 5:31 am
Forum: General
Topic: LÖVE 0.7.0 beta released
Replies: 62
Views: 12353

Re: LÖVE 0.7.0 beta released

Just for general Linux-folk interest, I want to add that you can manually extract any files in a .deb by using the commands ar x FILENAME.deb and tar -xzf data.tar.gz on the resulting data.tar.gz file it spits out (or some variant, depending on compression program used for the data). You don't speci...
by pekka
Mon Oct 04, 2010 7:31 am
Forum: General
Topic: LÖVE 0.7.0 beta released
Replies: 62
Views: 12353

Re: LÖVE 0.7.0 beta released

I think you can just rename the love executables and keep them around. I currently have replaced /usr/bin/love with the executable I compiled from the beta source distribution. I keep 0.6.2 around as love-0.6.2 in my $HOME/bin, and I can seemingly run both of them just fine from the command line. An...
by pekka
Tue Sep 28, 2010 5:22 am
Forum: General
Topic: LÖVE 0.7.0 beta released
Replies: 62
Views: 12353

Re: LÖVE 0.7.0 beta released

I have a question - Are you planning a way of either writing fonts to images or rotating fonts? :neko: These things are covered respectively by Framebuffers for the first point; the second by extra parameters to print function (see Nevon's posting above), or using love.graphics.rotate to rotate the...
by pekka
Mon Sep 27, 2010 8:25 am
Forum: Libraries and Tools
Topic: a Rich Text library for LÖVE
Replies: 92
Views: 15397

Re: Idea: RichText

You don't apparently think it necessary or interesting to see how the guys at Trolltech have solved these problems when designing Qt and its Rich Text facility. That's kind of unfortunate. But, you know, I don't really want to defend this idea. I'm perfectly fine with you not liking it. In fact, I a...
by pekka
Mon Sep 27, 2010 7:45 am
Forum: Libraries and Tools
Topic: a Rich Text library for LÖVE
Replies: 92
Views: 15397

Re: Idea: RichText

You were wrong when you claimed a subset of HTML is not something people want to use to mark up rich text. This is exactly what some people do. See this page. It's from the docs for a popular cross platform GUI library called Qt. http://doc.trolltech.com/4.6/richtext-html-subset.html However, I won'...