Search found 164 matches
- Thu Feb 12, 2009 7:08 am
- Forum: Support and Development
- Topic: can someone help me with a piece of code?
- Replies: 10
- Views: 2692
Re: can someone help me with a piece of code?
I really don't like when games starts fullscreen, especially when they don't use the same resolution as my screen (most of the time). I prefer to have them windowed, and can turn them fullscreen if necessary...
- Thu Feb 12, 2009 6:15 am
- Forum: Libraries and Tools
- Topic: SpriteMaker
- Replies: 7
- Views: 3892
Re: SpriteMaker
no offence, but I thing you can achieve something similar with the imagemagick tool (some extra options were set for a particular project, so maybe it's possible to have it simpler): montage -background "transparent" -depth 8 -type TrueColorMatte image1.png image2.png image3.png ... (or by using an ...
- Wed Feb 11, 2009 8:12 pm
- Forum: General
- Topic: Reading from, displaying, and parsing a text file
- Replies: 10
- Views: 6881
Re: Reading from, displaying, and parsing a text file
Endianess depends upon architecture. Linux on powerpc or sparc would behave differently from Linux (or Mac OS X) on Intel/Amd (x86).
- Wed Feb 11, 2009 3:11 pm
- Forum: General
- Topic: LuaLogic, french love community
- Replies: 8
- Views: 5500
Re: LuaLogic, french love community
super, très bonne idée. Mais où s'inscrit-on ?
Pourquoi ne pas faire un wiki pour les cours ? Cela serait plus pratique que dans un forum non ?
Pourquoi ne pas faire un wiki pour les cours ? Cela serait plus pratique que dans un forum non ?
- Sun Feb 08, 2009 10:50 pm
- Forum: Support and Development
- Topic: Any way to add APNG?
- Replies: 5
- Views: 2024
Re: Any way to add APNG?
interesting. I've heard of mng, but not apng. It's great to see it's already supported into firefox!
- Sun Feb 08, 2009 10:26 pm
- Forum: General
- Topic: Game Distribution & Updating
- Replies: 19
- Views: 5266
Re: Game Distribution & Updating
should it work on every plateform supported by Löve?
- Sun Feb 08, 2009 7:36 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 271
- Views: 491296
Re: Distributing your games (making a .love file)
for my part I put in my project folder a simple "make_distrib.sh" script which zip and delete extra source files, like this:
Code: Select all
zip -r ../myproject.love ./
zip -d ../myproject.love "*-src.png"
zip -d ../myproject.love "*.svg"
zip -d ../myproject.love "*.xcf"
- Sun Feb 08, 2009 7:32 pm
- Forum: Games and Creations
- Topic: Bumm! Shak! Virtual Drums v0.2
- Replies: 8
- Views: 2827
Re: Bumm! Shak! Virtual Drums v0.2
really funny, well done!
- Sat Feb 07, 2009 1:08 pm
- Forum: General
- Topic: Code for collisions
- Replies: 20
- Views: 11976
Re: Code for collisions
isn't the physic engine already handling collisions without the need to use boxes or masks?
- Mon Feb 02, 2009 6:34 am
- Forum: Support and Development
- Topic: Löve and the devIL
- Replies: 5
- Views: 2212
Löve and the devIL
It seems with devIL 1.7.5 you can no longer compile löve : opengl/love_opengl.cpp: In function ‘void love_opengl::screenshot(const char*)’: opengl/love_opengl.cpp:1601: erreur: ‘ILvoid’ was not declared in this scope opengl/love_opengl.cpp:1601: erreur: expected primary-expression before ‘)’ token m...