## Search found 993 matches

Fri Mar 11, 2016 7:37 am
Forum: Libraries and Tools
Topic: TLfres - resolution freedom
Replies: 32
Views: 10792

### Re: TLfres - resolution freedom

This library is very old and not compatible with modern versions of Love2D. I'm going to port it once I can figure out the correct aspect ratio math instead of my old kludge.
Fri Nov 20, 2015 7:29 am
Forum: Support and Development
Topic: [Help] Distorting Map in a circle/Circular Distortion
Replies: 5
Views: 1112

### Re: [Help] Distorting Map in a circle/Circular Distortion

Fri Nov 20, 2015 3:45 am
Forum: Support and Development
Topic: Continuous Collision Detection
Replies: 4
Views: 1154

### Re: Continuous Collision Detection

Wouldn't time to collision basically be (mutual approach velocity / distance)?
Fri Nov 20, 2015 12:34 am
Forum: Support and Development
Topic: Continuous Collision Detection
Replies: 4
Views: 1154

### Re: Continuous Collision Detection

I'm not too experienced with CCD, but have coded physics many times now. My advice would be this: Use your current CCD method. Use it for each star and planet (nice bonus: correct shape!), and also for each ship or station. Set their circle diameter so that the circle covers them entirely. Wait unti...
Thu Nov 19, 2015 9:34 pm
Forum: General
Topic: The Hacksperiment [Community Project]
Replies: 25
Views: 3931

### Re: The Hacksperiment [Community Project]

The idea is good and I would be very proud if we can establish something that epic [...] I'm not sure if my base structure of the project fit to such an ambitious project. We'll see. I'm still working on it (it needs a lot of polish and testing!), but it IS currently functional (sans the content pa...
Thu Nov 19, 2015 8:06 pm
Forum: Support and Development
Topic: math.clamp?
Replies: 14
Views: 10855

### Re: math.clamp?

This actually works! :crazy: But edge-cases might exist? function clamp (low, num, high) local s = string local digitLength = s.len( math.floor(high) ) local function c(n, p) return unpack( -- it's not a party without unpack and string.format { s.byte ( -- convert to ASCII code s.format( "%0"..digit...
Thu Nov 19, 2015 5:46 am
Forum: General
Topic: The Hacksperiment [Community Project]
Replies: 25
Views: 3931

### Re: The Hacksperiment [Community Project]

What synchronistic timing! I just started work on an Entity-Component System library for Lua. The grand idea is, since these systems can be so dynamic and independent (as in, no dependencies, no inheritance morass), why not have everything as content packs which can be chosen by the player? If you w...
Thu Nov 19, 2015 5:38 am
Forum: General
Topic: Löve LD34 Group?
Replies: 10
Views: 1200

### Re: Löve LD34 Group?

I'm interested in participating, but only if it's not MMO.
Tue Nov 17, 2015 7:29 pm
Forum: General
Topic: Abandoned Projects Showcase or Whatever...
Replies: 3
Views: 1078

### Re: Abandoned Projects Showcase or Whatever...

My more-completed semi-abandoned projects are on the wiki. There were a number of others which I haven't shown, and still-earlier projects, some of which (in descending chronological order): * Relentless , top-down 16-bit shooter/brawler where you play a character who is much more durable and strong...
Wed Jul 22, 2015 3:47 am
Forum: Libraries and Tools
Topic: Trail Meshes
Replies: 10
Views: 4813

### Re: Trail Meshes

Superb work! I'm so glad this is being refined. If you need help dissecting my code, or would rather discuss the concept rather than my implementation, please feel free to contact me. The general idea is, you want trail points to be able to independently execute simple transformations, rather than j...