Search found 175 matches

by Hexenhammer
Sat Jan 04, 2014 6:27 am
Forum: Games and Creations
Topic: Pairs - A basic card matching memory game
Replies: 16
Views: 3861

Re: Pairs - A basic card matching memory game

Ok, let's share my story here. I am student, I have only 2 subject to finish , and one of them is Graphic and Visualization , where the material that we have to learn is all about OpenGl. But we have weird professor that made us make a project in Love2D , we have never ever seen how LUA looks like ...
by Hexenhammer
Sat Jan 04, 2014 2:39 am
Forum: Games and Creations
Topic: Pairs - A basic card matching memory game
Replies: 16
Views: 3861

Re: Pairs - A basic card matching memory game

PlatinumFaceGirl wrote:I need the code... It is simple , I just don't have the time , so I guessed that someone might already have it and want to share it :)
Are you trying to cheat on homework? :huh:
by Hexenhammer
Fri Jan 03, 2014 11:59 pm
Forum: Games and Creations
Topic: Pairs - A basic card matching memory game
Replies: 16
Views: 3861

Re: Pairs - A basic card matching memory game

Do you just want to play the game or do you want source code you can modify? Your post does not make that clear.

If you just want to play, you can find countless free memory games on the web. For example, you can play one online here:
http://www.freeonlinegames.com/game/pairs
by Hexenhammer
Thu Jan 02, 2014 1:15 pm
Forum: General
Topic: Using SciTE with LÖVE
Replies: 48
Views: 24984

Re: Using SciTE with LÖVE

Terrible colors I think the default colors are terrible :P I do not get how people can stare at a white background for long, hurts my eyes. Well, people are different. , no Love function highlighting Of course not. Stock SciTE does not have that either. I do not like highting library APIs. Highligh...
by Hexenhammer
Wed Jan 01, 2014 8:38 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 94508

Re: Possession 2

Nice progress! I like the graphics in the chasm screenshot and I think I will steal the "BSP Tree" dungeon builder once you release the source :vamp:
by Hexenhammer
Tue Dec 31, 2013 5:49 pm
Forum: Libraries and Tools
Topic: Text Library and Music Library
Replies: 3
Views: 1007

Re: Text Library and Music Library

I had an idea, don't know if you can do it or not: make music play in only one ear-bud
One generic solution would be - assuming stereo data as input - to downmix to mono, then build a new stereo signal where one channel is said mono downmix and the other is simply silence.
by Hexenhammer
Tue Dec 31, 2013 5:38 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 94508

Re: Possession 2

Yes, download works now. Game works fine too (ran the .love file on Win7 x64), looks promising.
by Hexenhammer
Tue Dec 31, 2013 3:59 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 94508

Re: Possession 2

.love file download did not work for me. I always get a 321 byte file.

I like the graphics. Certainly better than my programmer art :cry:
by Hexenhammer
Fri Dec 27, 2013 9:50 am
Forum: General
Topic: Using SciTE with LÖVE
Replies: 48
Views: 24984

Re: Using SciTE with LÖVE

setting t.console = true in conf.lua. This worked for me. Do you use my customized configuration or the stock configuration? If you use the stock configuration you need to add this.. command.go.subsystem.main.lua=2 ..to the end of your lua.properties file. unning Lua from SciTE via F5 does provide ...
by Hexenhammer
Sat Dec 21, 2013 1:53 am
Forum: Support and Development
Topic: Another Question About 0.9's RNG
Replies: 19
Views: 4919

Re: Another Question About 0.9's RNG

Try this: rng = love.math.newRandomGenerator() rng:setSeed(tonumber(tostring(os.time()):reverse():sub(1,6)) ) rng:random();rng:random();rng:random(); randomNumber = rng:random(1,100) There are two problems with your original code: 1. The seed value. os.time() is almost identical between calls, and u...