Search found 40 matches

by joedono
Tue Jan 02, 2018 7:55 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 510597

Re: What's everyone working on? (tigsource inspired)

Working on a horror game loosely inspired by Betrayal at the House on the Hill. Unfortunately, the lighting doesn't make for good screenshots... The player is shining his flashlight on some tables and a bookcase. He has picked up a slab of meat that will hopefully deal with the monster currently men...
by joedono
Fri Dec 01, 2017 1:36 pm
Forum: Games and Creations
Topic: Snake in trap #GitHubGameOff
Replies: 1
Views: 816

Re: Snake in trap #GitHubGameOff

Now that's a neat concept. I always thought Snake should have a better ending than "You're too big. Now you have to eat yourself."
by joedono
Tue Nov 28, 2017 7:31 pm
Forum: Games and Creations
Topic: Game Off 2017 - In Space
Replies: 1
Views: 755

Game Off 2017 - In Space

Completed my project for the GitHub Game Off 2017 game jam. https://joedono.itch.io/game-off-2017-in-space Special thanks to kikito for the bump and inspect libraries and to vlrd for the HUMP library. Pretty sure I fell into the gamedev trap where I think the game is too easy, but it's actually way ...
by joedono
Thu Nov 09, 2017 3:44 pm
Forum: Support and Development
Topic: Simple tiled implementation & hump camera are compatibles?
Replies: 4
Views: 1718

Re: Simple tiled implementation & hump camera are compatibles?

I had been wrestling with this problem for days!! You are a scholar for coming up with this solution. Found one issue. My game is top-down, so I noticed that vertical camera movement causes the tilemap to move in the opposite direction. I had to change this line: levelMap:draw(-tx, ty, camera.scale,...
by joedono
Wed Feb 22, 2017 8:21 pm
Forum: General
Topic: [SOLVED]Help: How to randomize background color every frame
Replies: 6
Views: 1271

Re: Help: How to randomize background color

love.draw() is called every frame. If you put the code that zorg gave you in there, it should produce the seizure-inducing effect you want.
by joedono
Tue Feb 21, 2017 8:29 pm
Forum: General
Topic: Separate state files
Replies: 11
Views: 4810

Re: Separate state files

Not familiar with Phaser, but this sounds like what you're looking for: http://hump.readthedocs.io/en/latest/gamestate.html
by joedono
Tue Feb 21, 2017 6:19 pm
Forum: General
Topic: Which version had that space planet?
Replies: 3
Views: 771

Re: Which version had that space planet?

Love 0.7 had the planet going through space and the cute green things sticking out of it.
Love 0.6 had the tank.
by joedono
Mon Feb 01, 2016 8:12 pm
Forum: Games and Creations
Topic: Glorious Morning: GGJ 2016
Replies: 0
Views: 628

Glorious Morning: GGJ 2016

My solo GGJ2016 project made in Love2D. I got a lot of weird looks when I told people I built my game with "love". Oh, the innocent masses.

Anyway, enjoy!
http://globalgamejam.org/2016/games/glorious-morning

Hopefully the rhythm and timing work just as well on your machine as it did on mine.
by joedono
Fri Jan 02, 2015 10:26 pm
Forum: Support and Development
Topic: Collision with only certain objects?
Replies: 12
Views: 3364

Re: Collision with only certain objects?

I haven't used love.physics very much, but don't you have to call setSensor() on your Shape instead of your Fixture? The Shape is the piece that has mass and controls collisions, right?
by joedono
Tue Dec 23, 2014 12:08 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 55966

Re: Löve "Light vs. Shadow" Engine v2

drunken_thor wrote:Please try the most recent version of the code, I just released a bunch of optimizations and one of them was to take out the complicated directional light math and use an arc stencil instead. That should clear up your issues.
Yep. Latest version has it fixed up just fine.