Search found 28 matches
- Tue Jun 30, 2015 4:03 am
- Forum: Support and Development
- Topic: Hardon Collider Help
- Replies: 17
- Views: 7232
Re: Hardon Collider Help
You are missing 2 useful parameters in your on_collide. function on_collide(dt, shape_a, shape_b, dx, dy) "dx and dy define the separating vector, i.e. the direction and magnitude <<<shape_one>>> has to be moved so that the collision will be resolved. [Note that if one of the shapes is a point ...
- Mon Jun 29, 2015 2:34 am
- Forum: Games and Creations
- Topic: space... polygon - a work in progress
- Replies: 15
- Views: 11520
Re: space... polygon - a work in progress
Updated with new version, changes are listed in first post. I feel like I'm going to run out of space, so i think i'll just remove older change notes in future releases.
Is it OK to bump with a new version? At most it will be weekly until i write myself into a corner
Is it OK to bump with a new version? At most it will be weekly until i write myself into a corner
- Sun Jun 21, 2015 5:17 pm
- Forum: Games and Creations
- Topic: space... polygon - a work in progress
- Replies: 15
- Views: 11520
Re: space... polygon - a work in progress
Thanks for checking it out! Those are all good points you mentioned, they're on the list for squashing. Yea it's precision based, but it's important not to overlook maneuvering as well. Surviving is more effective than killing everything. Proper use of momentum & thrusters, walls for cover &...
- Sun Jun 21, 2015 3:03 am
- Forum: Games and Creations
- Topic: space... polygon - a work in progress
- Replies: 15
- Views: 11520
space... polygon - a work in progress
Last updated: July 18, 2015 - version 0.11.2a ===================== 0.11.2a Features: ===================== Health bar. Powerups. Gun & bomb modifiers, repel stocks, health, shield cooldown reduction High score (no write to file though). Dual guns for twice the effectiveness. 1 hit shield, 3 se...
- Sun Jun 21, 2015 1:45 am
- Forum: Support and Development
- Topic: space triangle seeks commentary, criticism, support
- Replies: 5
- Views: 3726
Re: space triangle seeks commentary, criticism, support
I just realized I subconsciously stole the project name of a user on this forum who technically owns the rights to the name space triangle. https://love2d.org/forums/viewtopic.php?f=3&t=2198&start=1150#p184516 Indeed I did draw inspiration from this, though I am not using love.physics. updat...
- Wed Jun 17, 2015 11:36 pm
- Forum: Support and Development
- Topic: space triangle seeks commentary, criticism, support
- Replies: 5
- Views: 3726
Re: space triangle seeks commentary, criticism, support
Thank you for your feedback! You're right, I guess this section is more for specific questions..
When I've made some more progress I will probably make a post in the other forum.
Maybe I will look into some cool shaders in the future, but for the moment I am satisfied with this polygonal world.
When I've made some more progress I will probably make a post in the other forum.
Maybe I will look into some cool shaders in the future, but for the moment I am satisfied with this polygonal world.
- Wed Jun 17, 2015 2:30 am
- Forum: Support and Development
- Topic: space triangle seeks commentary, criticism, support
- Replies: 5
- Views: 3726
Re: space triangle seeks commentary, criticism, support
Hey, sorry for the bump but I'm curious whether I scared people off with my crash warning a few days ago (shouldn't be a prob now), or maybe I was too vague in my request for feedback. Maybe it's not worth the effort or something because everyone and their mother has made an asteroids knockoff... :c...
- Sat Jun 13, 2015 9:14 pm
- Forum: Support and Development
- Topic: space triangle seeks commentary, criticism, support
- Replies: 5
- Views: 3726
space triangle seeks commentary, criticism, support
For the latest version see my project thread: https://love2d.org/forums/viewtopic.php?f=5&t=80398 update: camera lock modes are removed, it's just free camera now. I have been working on this in my spare time for the last week or so. With a lot of these game concepts being new to me, I tend to t...