Search found 65 matches
- Thu Dec 29, 2011 6:49 pm
- Forum: General
- Topic: Lua 5.2 released, is there a plan to use it?
- Replies: 35
- Views: 19698
Re: Lua 5.2 released, is there a plan to use it?
You set your avatar on gravatar , iirc. Yes my avatar appears in my account page, but whenever I commit I get a ex? user without icon, I found something like that in the forum but I think I'm forgetting to set my email in some place... I just starting to use TortoiseHG and can't find a place where ...
- Thu Dec 29, 2011 6:43 pm
- Forum: General
- Topic: Lua 5.2 released, is there a plan to use it?
- Replies: 35
- Views: 19698
Re: Lua 5.2 released, is there a plan to use it?
I had put a compiled version on my fork: https://bitbucket.org/ex/love I'm only using the VS2008 solution, if you want to compile it I think all the windows dependencies are there. PS: Does somebody know how to set my icon avatar correctly in Bitbucket? I have my email set but maybe I'm missing some...
- Thu Dec 29, 2011 1:07 am
- Forum: General
- Topic: Socialise with LÖVE!
- Replies: 87
- Views: 559541
Re: Socialise with LÖVE!
I know all the cool guys are in G++ but I'm after the hot chicks!! D:
so I'm awaiting for the official farcebook page...
so I'm awaiting for the official farcebook page...
- Wed Dec 28, 2011 10:17 pm
- Forum: General
- Topic: Lua 5.2 released, is there a plan to use it?
- Replies: 35
- Views: 19698
Re: Lua 5.2 released, is there a plan to use it?
Are you compiling Lua in compatibility mode? Does luasocket compile cleanly with it? #define LUA_GLOBALSINDEX LUA_RIDX_GLOBALS That works different now. LUA_GLOBALSINDEX is a pseudo-index for the stack. LUA_RIDX_GLOBALS is a index for the registry. Only the physics module uses the code with this ma...
- Wed Dec 28, 2011 8:48 pm
- Forum: General
- Topic: Lua 5.2 released, is there a plan to use it?
- Replies: 35
- Views: 19698
Re: Lua 5.2 released, is there a plan to use it?
Hi Robin, I checked your repo and as long as you add the proxy script.h to the engine and change all the files that use #include <lua.h> to #include "script.h" I guess you'll be fine, you have a sandbox.lua that I think runs in Lua 5.2, but I'm not sure I know nothing about sandboxed envir...
- Wed Dec 28, 2011 7:32 pm
- Forum: General
- Topic: Lua 5.2 released, is there a plan to use it?
- Replies: 35
- Views: 19698
Re: Lua 5.2 released, is there a plan to use it?
After further tests, I was able to play Ortho Robot (awesome game by the way): http://stabyourself.net/orthorobot/ with Lua 5.2, the only crashing part was math.mod(x, y) that I translated to: (x % y) There was a bug in the math.mod 5.1 implementation anyway... Therefore I don't see major problems t...
- Tue Dec 27, 2011 7:14 pm
- Forum: General
- Topic: Lua 5.2 released, is there a plan to use it?
- Replies: 35
- Views: 19698
Re: Lua 5.2 released, is there a plan to use it?
Note that you can start compiling Lua 5.2 with LÖVE right now and start reporting what breaks. I upgraded to Lua 5.2 this morning and I needed only small changes to get everything compiling and running. hey, at least my simple tetris clone is working!! :D Not sure if something else gets broken, of ...
- Tue Dec 27, 2011 3:11 pm
- Forum: Support and Development
- Topic: Compiling?
- Replies: 20
- Views: 13168
Re: Compiling?
Hmm interesting... I was thinking in loading compiled scripts in my modified version of the engine, my understanding is that as long as you compile the engine and script sources in the target platform it would run (in that target platform). So if I'm only targeting Windows and Mac/Intel I was bettin...
- Sat Dec 17, 2011 5:10 pm
- Forum: General
- Topic: Lua 5.2 released, is there a plan to use it?
- Replies: 35
- Views: 19698
Lua 5.2 released, is there a plan to use it?
Hi,
I would like to know from the development team if there are any plans to
port the Lua interpreter on the engine to the new brand released version.
Best
I would like to know from the development team if there are any plans to
port the Lua interpreter on the engine to the new brand released version.
Best
- Tue Dec 13, 2011 11:27 pm
- Forum: Games and Creations
- Topic: Simple Tetris Clone for LOVE
- Replies: 14
- Views: 12137
Re: Simple Tetris Clone for LOVE
This is a very nice clone! Mind adding a quick fullscreen, and/or a way to scale the game? Also, I love the "love" colors :) Thanks! I just started using the engine, so I don't know how LOVE supports the full-screen scaling with different resolutions and aspect ratios, Does it support aut...