Search found 216 matches
- Mon Jul 15, 2013 6:07 am
- Forum: Support and Development
- Topic: Colliding with spikes help
- Replies: 4
- Views: 2978
Re: [Solved]Colliding with spikes help
Awesome , i successfully made it! Thx micha!
- Mon Jul 15, 2013 5:42 am
- Forum: General
- Topic: Engine talk stuff
- Replies: 127
- Views: 40706
Re: pre 0.9.0 love version celebration parade
[quote="Davidobot"][quote="Eamonn"]You're demos are pretty cool. I actually always do end up getting pulled back to LÖVE. I tried SFML, didn't work. C++, did work. Java, worked. LibGDX, failed. I always get trailed back to LÖVE! :) I started work on another project that's pretty ...
- Mon Jul 15, 2013 5:40 am
- Forum: Support and Development
- Topic: Colliding with spikes help
- Replies: 4
- Views: 2978
Re: Colliding with spikes help
Can you be more specific about what's not working? Also, please post a .love file on what you are working on so we can track the problem faster. If you start the game you will see that the colliding between player and collision its not working,if you remove the for loops the collision is possible w...
- Sun Jul 14, 2013 9:45 pm
- Forum: General
- Topic: Engine talk stuff
- Replies: 127
- Views: 40706
Engine talk stuff
You're demos are pretty cool. I actually always do end up getting pulled back to LÖVE. I tried SFML, didn't work. C++, did work. Java, worked. LibGDX, failed. I always get trailed back to LÖVE! :) I started work on another project that's pretty simple, just to get me back into the swing of things. ...
- Sun Jul 14, 2013 9:37 pm
- Forum: Support and Development
- Topic: Colliding with spikes help
- Replies: 4
- Views: 2978
Colliding with spikes help
Hello everyone! So i have this little piece of code that should serve as colliding with player and spikes : function spikes:update(dt) for i = 1 , #spikes do for j = 1 , #player do if player[j].xPos + player[j].w >= spikes[i].x and player[j].xPos <= spikes[i].x + spikes[i].w and player[j].yPos + pla...
- Sun Jul 14, 2013 7:45 pm
- Forum: Games and Creations
- Topic: BE A CUBE [LD26]
- Replies: 10
- Views: 7068
Re: BE A CUBE [LD26]
Nice game i hope you are going to add more stuff in it!