Search found 69 matches

by AnRu
Sun Aug 07, 2016 8:44 pm
Forum: Libraries and Tools
Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
Replies: 17
Views: 22867

Re: [Update 1] CloveX - powerfull game editor/engine for LÖVE

Pangit wrote:Thanks for helping me find electron AnRu. This is a very nice way to develop tools.
I founded electron exactly in same way :)
by AnRu
Sun Aug 07, 2016 8:43 pm
Forum: Ports
Topic: [WIP] LovePSP - LOVE support for PSP system!
Replies: 35
Views: 46482

Re: [WIP] LovePSP - LOVE support for PSP system!

Updated topic, link with source code on top :)
by AnRu
Sun Aug 07, 2016 8:45 am
Forum: Libraries and Tools
Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
Replies: 17
Views: 22867

Re: [Update 1] CloveX - powerfull game editor/engine for LÖVE

Thank you all for replies! :)
When i played board game yesterday on 3:00 AM I find out cool ideas for engine and editor
Сaffeine and this game did their job :D
by AnRu
Sat Aug 06, 2016 6:07 am
Forum: Ports
Topic: [WIP] LovePSP - LOVE support for PSP system!
Replies: 35
Views: 46482

Re: [WIP] LovePSP - LOVE support for PSP system!

Hey guys, i will share the LovePSP code that i done yet when I reach my PSP
by AnRu
Sat Aug 06, 2016 5:58 am
Forum: Libraries and Tools
Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
Replies: 17
Views: 22867

Re: [Update 1] CloveX - powerfull game editor/engine for LÖVE

bobbyjones wrote:But things implemented can ultimately be used for other games and projects as libraries.
Only editor will be done with editor-framework, other things like engine API's of course will be as Love2d lua files :)
by AnRu
Fri Aug 05, 2016 4:09 pm
Forum: Libraries and Tools
Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
Replies: 17
Views: 22867

Re: [InDev] CloveX - powerfull game editor/engine for LÖVE

bobbyjones wrote:love is perfectly suitable for making editors. It is just a bit more work but ultimately it would pay off imo at least.
Using love for editors will reduce speed of development. Too many things must be implemented :)
by AnRu
Fri Aug 05, 2016 7:28 am
Forum: Libraries and Tools
Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
Replies: 17
Views: 22867

Re: [InDev] CloveX - powerfull game editor/engine for LÖVE

I found a small tiny insignificant bug. It's not made in love :'( Love2d not very suitable to use it for creating editors. editor-framework and electron have some great advantages: - as a love2d, electron apps can be run on Windows, MacOS and Linux - implemented package system - auto-updating from-...
by AnRu
Thu Aug 04, 2016 8:25 pm
Forum: Libraries and Tools
Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
Replies: 17
Views: 22867

[Update 3] CloveX - powerfull game editor and engine for LÖVE

Hi I would like to tell you about starting of the development first full featured Unity-like editor for LÖVE. I think making some things automatic with visual editors and tools will produce performance and reduce time of development There are screenshot with what I done yet: http://gdurl.com/0Uty Th...
by AnRu
Mon Jul 18, 2016 1:43 pm
Forum: General
Topic: It is necessary to continue and bring it this to the working state?
Replies: 12
Views: 7521

Re: It is necessary to continue and bring it this to the working state?

Quite interesting, I have been, and am working on a similair project; Ive got a video of it here: https://www.youtube.com/watch?v=ApOS_xKNQrk That was made a few months ago, and because of internship I haven't been able to work on it a lot, although I did quickly write up a newer version at some po...
by AnRu
Mon Jul 18, 2016 1:32 pm
Forum: General
Topic: It is necessary to continue and bring it this to the working state?
Replies: 12
Views: 7521

Re: It is necessary to continue and bring it this to the working state?

Quite interesting, I have been, and am working on a similair project; Ive got a video of it here: https://www.youtube.com/watch?v=ApOS_xKNQrk That was made a few months ago, and because of internship I haven't been able to work on it a lot, although I did quickly write up a newer version at some po...