Search found 3544 matches

by pgimeno
Sun Dec 31, 2023 12:14 pm
Forum: General
Topic: [Just for fun] Roast my code.
Replies: 14
Views: 233585

Re: [Just for fun] Roast my code.

Globals have two big pitfalls. First, they are prone to bugs. Consider this situation (very simplified, but hopefully you'll understand how it generalizes): function swap_a_and_b() tmp = a a = b b = tmp end a = 7 b = 8 tmp = 9 swap_a_and_b() print(tmp) You typically expect tmp to still be 9, but bei...
by pgimeno
Tue Dec 26, 2023 2:59 pm
Forum: General
Topic: I used ChatGPT
Replies: 16
Views: 207167

Re: I used ChatGPT

It appears that I'm smarter than ChatGPT. lol Surprised? You shouldn't ;) The formulas answered for one of the questions make no sense whatsoever (the ones "based on the ratio of the longer and shorter axes"). The answer you need is: local speed = 1 -- in pixels per second local dt = 1/60...
by pgimeno
Mon Dec 25, 2023 12:53 pm
Forum: General
Topic: I Imagine A Color Picker Has Been Done A Thousand Times
Replies: 5
Views: 19967

Re: I Imagine A Color Picker Has Been Done A Thousand Times

I'm not sure which method is best suited for a more complex game. Interested in hearing others' opinions on this. If you don't care missing presses or releases within a single frame, then you're good using isScancodeDown (generally speaking, always avoid isDown, for the benefit of non-QWERTY keyboa...
by pgimeno
Fri Dec 15, 2023 11:18 pm
Forum: Support and Development
Topic: Black screen
Replies: 11
Views: 37322

Re: Black screen

Maybe you wanted to use love.graphics.setBackgroundColor instead?
by pgimeno
Mon Dec 11, 2023 12:12 pm
Forum: Support and Development
Topic: Justified text displaying one character at a time
Replies: 13
Views: 61520

Re: Justified text displaying one character at a time

Just use left-alignment instead of justification. Even if it worked as you expect, it would have to justify the whole line every time one is completed, and if you're still reading that, it's uncomfortable. If you absolutely want to try it, you can try printing all lines except the last one justified...
by pgimeno
Mon Dec 04, 2023 11:10 pm
Forum: Support and Development
Topic: [SOLVED] Scaling and camera issues :'D [im probably very stoopid]
Replies: 5
Views: 19431

Re: Scaling and camera issues :'D [im probably very stoopid]

I think you have made a mess of coordinate systems. According to the code, self.x and self.y are in screen coordinates, while it appears that Camera:setPosition(x, y) expects world coordinates. Your coordinate transformation formulas are messed up. My recommendation is that you use a camera library ...
by pgimeno
Thu Nov 30, 2023 5:45 pm
Forum: General
Topic: Collision not being registered
Replies: 10
Views: 26947

Re: Collision not being registered

Without having looked much, this looks like the typical case of deleting elements from a table that is being iterated. At least the first loop looks like that. When you're removing an element from a table, all elements after it are renumbered. If you're deleting element 4 in a table of 6 elements, t...
by pgimeno
Sat Nov 25, 2023 5:20 pm
Forum: General
Topic: What makes a good level?
Replies: 6
Views: 32297

Re: What makes a good level?

Bobble68 wrote: Sat Nov 25, 2023 4:42 pm I mean hell, even copying something directly can have value if you can do it better, or put it in an environment that compliments it better.
Or you can add some new mechanics to it - like mari0 by Stabyourself.
by pgimeno
Thu Nov 23, 2023 9:56 am
Forum: Support and Development
Topic: [SOLVED] Top Down Character Animation in 4 Different Directions
Replies: 6
Views: 10052

Re: Character Animation in different directions

You're mixing FrameEnabled (without 's') and FramesEnabled (with 's'). But the cause of the error is that you initialize FrameEnabled like this: FrameEnabled = {FramesWalkingUp[FrameIndex], FramesWalkingDown[FrameIndex], FramesWalkingRight[FrameIndex], FramesWalkingLeft[FrameIndex]} That's indeed a ...
by pgimeno
Sun Nov 19, 2023 9:59 pm
Forum: Support and Development
Topic: Error Handling: outofmem issue
Replies: 6
Views: 4824

Re: Error Handling: outofmem issue

That's right. See if that solves anything.