Hey guys,
Thanks for your posts; the matter is looking much clearer to me now. However, I’ve one final question. If I lock the FPS speed, wouldn’t that set a fixed execution speed for the game regardless of the user's CPU speed?
Search found 97 matches
- Wed Jan 04, 2012 1:21 am
- Forum: Support and Development
- Topic: Frame Rate Questions
- Replies: 22
- Views: 7431
- Tue Jan 03, 2012 3:22 am
- Forum: Support and Development
- Topic: Frame Rate Questions
- Replies: 22
- Views: 7431
Re: Frame Rate Questions
Hey MarekkPie, I’ll tell you why I’m asking this. In the game I’m working on, I wanted to give the illusion of a “smooth” character jump; I decided to move the player along the Y axis according to a free fall formula, a parabola. Anyway, I computed the Y points needed for this and stored them in an ...
- Mon Jan 02, 2012 11:47 pm
- Forum: Support and Development
- Topic: Frame Rate Questions
- Replies: 22
- Views: 7431
Re: Frame Rate Questions
Hey folks, I've a similar question. Suppose you have a function which contains an array and a counter to drive its index. The function is called randomly by the user. The functionality you’re looking for is to cycle trough the array elements each time a frame is drawn, that is, we get element number...
- Mon Jan 02, 2012 11:08 pm
- Forum: Support and Development
- Topic: Please, Give me your feedback! (Updated 01/01/12)
- Replies: 7
- Views: 2442
Re: Please, Give me your feedback! (Updated 01/01/12)
Thanks, MarekkPie, I appreciate your comments. I agree with you, in fact, I was planning to review the walk/run mechanic and change it to a switch method between the two speed states with a key, but I couldn't make up my mind about it. I think it will be easier for the user to switch to the desired ...
- Mon Jan 02, 2012 3:28 am
- Forum: Support and Development
- Topic: Please, Give me your feedback! (Updated 01/01/12)
- Replies: 7
- Views: 2442
Re: Please, Give me your feedback!
Hello guys and happy New Year! :awesome: During the past months I’ve been working on this project during my free time, making a little bit of steady progress, I think. Let me show you what I’ve been up to. Below you’ll find the most recent version of my platformer code. I’ve replaced the old mega ma...
- Sat Nov 05, 2011 9:42 am
- Forum: Support and Development
- Topic: Please, Give me your feedback! (Updated 01/01/12)
- Replies: 7
- Views: 2442
Re: Please, Give me your feedback!
Hey guys! Thank you very much for your input, I really appreciate all your suggestions. Ivan : You’re right; I like your function a lot more than mine, I’ll definitely review that. Thank you! Initially I found Lua a little bit cumbersome, coming from C, I’ve developed some habits and vices, lol, but...
- Thu Nov 03, 2011 4:07 am
- Forum: Support and Development
- Topic: Please, Give me your feedback! (Updated 01/01/12)
- Replies: 7
- Views: 2442
Please, Give me your feedback! (Updated 01/01/12)
Hello chaps! Let me introduce myself, I’m currently trying out the Love framework and so far it’s been a very pleasing experience, I’ve a project in mind, a simple platformer, just to get the hang of love’s workflow and design methodology. I’ve previous programming experience (C, mainly), but this i...