Search found 1570 matches
- Fri Jul 06, 2012 2:16 pm
- Forum: Support and Development
- Topic: Blend mode to put whole game in B&W ?
- Replies: 3
- Views: 2902
Re: Blend mode to put whole game in B&W ?
This would be more for love.graphics.newPixelEffectto handle. You could alternatively, albeit slowly, do it with imageData. Not sure of a way to do it with blendmodes.
- Mon Jul 02, 2012 2:34 pm
- Forum: General
- Topic: Should you get into programming if you hate maths n physics?
- Replies: 5
- Views: 4930
- Mon Jul 02, 2012 1:13 am
- Forum: General
- Topic: Should you get into programming if you hate maths n physics?
- Replies: 5
- Views: 4930
Re: Should you get into programming if you hate maths n phys
There is a great deal of programming that includes virtually no math. Games typically will use math, physics, and somewhat complex algorithms though.
- Sun Jul 01, 2012 1:46 am
- Forum: Support and Development
- Topic: How to handle collision resolutions?
- Replies: 16
- Views: 8589
Re: table.remove question
http://codepad.org/dd5AWIeTonedaysnotice wrote:if I remove a[1] and a[2], does a[3] become index 1 afterwards?
Code: Select all
sample = {"hello", "felicia", "day"}
print(sample[1])
table.remove(sample,1)
table.remove(sample,1)
print(sample[1])
Code: Select all
hello
day
- Wed Jun 27, 2012 3:21 am
- Forum: Support and Development
- Topic: Complex Collision Detection Without Physics
- Replies: 3
- Views: 3903
Re: Complex Collision Detection Without Physics
I'm trying to do collision detection for complex shapes (convex and concave polygons), but I don't care about real-world physics. I just want to know when bodies are touching, so I can apply my own simplified physics rules. I've tried using HardonCollider but adding custom polygons to the HC class,...
- Tue Jun 26, 2012 6:38 pm
- Forum: General
- Topic: Free shipping on Nekogear.com June 21st (for real this time)
- Replies: 5
- Views: 6534
- Tue Jun 26, 2012 1:52 pm
- Forum: Libraries and Tools
- Topic: ASCII Art Generator
- Replies: 12
- Views: 8658
Re: ASCII Art Generator
A multi-stage progress bar would be far less frustrating here.
- Wed Jun 20, 2012 3:31 am
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 54734
Re: Navi - a message library (6/11 demo)
Good luck.MattJeanes wrote:I'm going to hopefully rewrite a bit of this so it fits at an 800x600 scale, wish me luck!
- Wed Jun 20, 2012 3:30 am
- Forum: Libraries and Tools
- Topic: Screenshot topic
- Replies: 2
- Views: 2496
Re: Screenshot topic
Let me direct you over here: viewtopic.php?f=3&t=2198
I like your screenshot though.
I like your screenshot though.
- Mon Jun 18, 2012 1:05 pm
- Forum: General
- Topic: Free shipping on Nekogear.com June 21st (for real this time)
- Replies: 5
- Views: 6534