Search found 1570 matches

by TechnoCat
Fri Jul 06, 2012 2:16 pm
Forum: Support and Development
Topic: Blend mode to put whole game in B&W ?
Replies: 3
Views: 2902

Re: Blend mode to put whole game in B&W ?

This would be more for love.graphics.newPixelEffectto handle. You could alternatively, albeit slowly, do it with imageData. Not sure of a way to do it with blendmodes.
by TechnoCat
Mon Jul 02, 2012 1:13 am
Forum: General
Topic: Should you get into programming if you hate maths n physics?
Replies: 5
Views: 4930

Re: Should you get into programming if you hate maths n phys

There is a great deal of programming that includes virtually no math. Games typically will use math, physics, and somewhat complex algorithms though.
by TechnoCat
Sun Jul 01, 2012 1:46 am
Forum: Support and Development
Topic: How to handle collision resolutions?
Replies: 16
Views: 8589

Re: table.remove question

onedaysnotice wrote:if I remove a[1] and a[2], does a[3] become index 1 afterwards?
http://codepad.org/dd5AWIeT

Code: Select all

sample = {"hello", "felicia", "day"}
print(sample[1])
table.remove(sample,1)
table.remove(sample,1)
print(sample[1])

Code: Select all

hello
day
by TechnoCat
Wed Jun 27, 2012 3:21 am
Forum: Support and Development
Topic: Complex Collision Detection Without Physics
Replies: 3
Views: 3903

Re: Complex Collision Detection Without Physics

I'm trying to do collision detection for complex shapes (convex and concave polygons), but I don't care about real-world physics. I just want to know when bodies are touching, so I can apply my own simplified physics rules. I've tried using HardonCollider but adding custom polygons to the HC class,...
by TechnoCat
Tue Jun 26, 2012 1:52 pm
Forum: Libraries and Tools
Topic: ASCII Art Generator
Replies: 12
Views: 8658

Re: ASCII Art Generator

A multi-stage progress bar would be far less frustrating here.
by TechnoCat
Wed Jun 20, 2012 3:31 am
Forum: Libraries and Tools
Topic: Navi - a message library (6/11 demo)
Replies: 111
Views: 54734

Re: Navi - a message library (6/11 demo)

MattJeanes wrote:I'm going to hopefully rewrite a bit of this so it fits at an 800x600 scale, wish me luck!
Good luck.
by TechnoCat
Wed Jun 20, 2012 3:30 am
Forum: Libraries and Tools
Topic: Screenshot topic
Replies: 2
Views: 2496

Re: Screenshot topic

Let me direct you over here: viewtopic.php?f=3&t=2198
I like your screenshot though. :3