Search found 438 matches
- Mon Aug 08, 2016 4:15 am
- Forum: General
- Topic: Avoiding OOP
- Replies: 30
- Views: 14303
Re: Avoiding OOP
I would indeed have a map variable which is exposed to the current game state. This variable would always point to the current map which is in a list of maps. To load another map I would just change what map is referring to. I think it's ok that the monsters assume that there is a map, because a mon...
- Mon Aug 08, 2016 2:45 am
- Forum: Games and Creations
- Topic: Blue - small stressful game
- Replies: 5
- Views: 3046
Re: Blue - small stressful game
Thanks!
Luck is definitely a factor in this game, sometimes you can also just get all "Red".
Nice score! Got me motivated to beat it, but so far without success c^^
Luck is definitely a factor in this game, sometimes you can also just get all "Red".
Nice score! Got me motivated to beat it, but so far without success c^^
- Sun Aug 07, 2016 10:42 pm
- Forum: Games and Creations
- Topic: Blue - small stressful game
- Replies: 5
- Views: 3046
Blue - small stressful game
Made a small game for A Game By Its Cover 2016.
Unfortunately you can't play it if you're colorblind.
Blue
I don't really give instructions as well, but I think/hope it's easy enough to figure out the controls and gameplay after failing a few times.
It's very hard for me, my highscore is 13.
Unfortunately you can't play it if you're colorblind.
Blue
I don't really give instructions as well, but I think/hope it's easy enough to figure out the controls and gameplay after failing a few times.
It's very hard for me, my highscore is 13.
- Sun Aug 07, 2016 1:22 pm
- Forum: Games and Creations
- Topic: vision-training-kit | 視能訓練キット
- Replies: 1
- Views: 1390
Re: vision-training-kit | 視能訓練キット
Lol, "moonscript trigger warning"
Got a score of 57
Got a score of 57
- Sun Aug 07, 2016 1:18 pm
- Forum: General
- Topic: What's your Lua/Love setup ?
- Replies: 26
- Views: 18723
Re: What's your Lua/Love setup ?
josefnpat wrote:This is nice - TIL <3undef wrote:":wall |!love ."
Actually ":wa" is the same as ":wall", but I kind of got used to ":wall".
- Tue Aug 02, 2016 12:37 pm
- Forum: General
- Topic: What's your Lua/Love setup ?
- Replies: 26
- Views: 18723
Re: What's your Lua/Love setup ?
I also use Vim with custom syntax highlighting.
To run a lua script I use ":w |!lua %", for love I use ":wall |!love .".
And usually I just have to press ":", arrow key up, and return.
To run a lua script I use ":w |!lua %", for love I use ":wall |!love .".
And usually I just have to press ":", arrow key up, and return.
- Sun Jul 17, 2016 1:24 pm
- Forum: Libraries and Tools
- Topic: autobatch: Automates the use of SpriteBatches when drawing
- Replies: 15
- Views: 15665
- Wed Jul 13, 2016 2:46 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411224
Re: "Questions that don't deserve their own thread" thread
Use [wiki]Font:getHeight[/wiki]*#wrappedText.
wrappedText ist the second return value of Font:getWrap.
wrappedText ist the second return value of Font:getWrap.
- Tue Jul 12, 2016 1:24 pm
- Forum: Support and Development
- Topic: Filled circles/arcs are never smooth
- Replies: 4
- Views: 1759
Filled circles/arcs are never smooth
I usually have to draw another circle with drawmode "line" around my filled circle to make it look smooth.
Anyone else experiencing this?
Setting MSAA doesn't solve this issue for me.
I've added a test.love that switches between drawing a filled circle and drawing two circles every second.
Anyone else experiencing this?
Setting MSAA doesn't solve this issue for me.
I've added a test.love that switches between drawing a filled circle and drawing two circles every second.
- Fri Jul 01, 2016 3:09 pm
- Forum: Support and Development
- Topic: Love2D Exporter Online
- Replies: 7
- Views: 7734
Re: Love2D Exporter Online
Nice!
This would be even cooler if it could export to HTML5 with love.js.
This would be even cooler if it could export to HTML5 with love.js.