Search found 790 matches

by Lafolie
Mon Jul 10, 2017 9:07 pm
Forum: Games and Creations
Topic: I made a twitter bot that posts images rendered in LOVE
Replies: 5
Views: 7615

Re: I made a twitter bot that posts images rendered in LOVE

It would be cool if the bot replied or interacted to replies in some way. I think this is awesome though.
by Lafolie
Mon Jul 10, 2017 8:58 pm
Forum: Games and Creations
Topic: Cactus game.
Replies: 37
Views: 33897

Re: Cactus game.

Kaktuse Gayem
by Lafolie
Sun Dec 04, 2016 12:53 pm
Forum: Support and Development
Topic: How make rain/snowfall/mist effect ?
Replies: 4
Views: 5804

Re: How make rain/snowfall/mist effect ?

Particle effects! Albeit for another system, check out some Unreal Engine tutorials for particles. There's a lot to be learned that will carry over to pretty much any API with a particle emitter object.
by Lafolie
Mon Nov 28, 2016 10:44 am
Forum: Support and Development
Topic: How to draw all objects on screen?
Replies: 12
Views: 10931

Re: How to draw all objects on screen?

Pop all your actors (or drawable actors) in a table and iterate over it, calling the relevant function. You can use this technique in many places and for many things. For example, updating all your actors could use the exact same table. actors = {} --this is our list of actors love.load = function()...
by Lafolie
Tue Nov 24, 2015 11:45 pm
Forum: Support and Development
Topic: [Help]Sidescroller Engine
Replies: 4
Views: 4750

Re: [Help]Sidescroller Engine

A physics library can be great, but when you're starting out I do believe that it's a very good idea to have a go at doing some pseudo physics yourself. Having an understanding or insight as to how things like Box2D work internally can help you solve problems when you do use them, and adds to your o...
by Lafolie
Mon Jun 22, 2015 10:51 am
Forum: General
Topic: Nintendo's E3 this year
Replies: 8
Views: 4155

Re: Nintendo's E3 this year

jjmafiae wrote:I wish they would open up for 3RD party indie games on the New Nintendo 3DS, imagine having love games on it.
Ta-da http://smilebasic.com/en/
by Lafolie
Fri Mar 13, 2015 5:21 pm
Forum: Support and Development
Topic: something wrong with config.lua
Replies: 3
Views: 2101

Re: something wrong with config.lua

The file should be called conf.lua. Also, you might consider using [ code ] tags in your posts, it helps to make things easier to read:

Code: Select all

require "example"
someVar = true
someFunction(someArg)
by Lafolie
Tue Jan 06, 2015 7:56 am
Forum: Games and Creations
Topic: A classic JRPG
Replies: 19
Views: 15586

Re: A classic JRPG

Super cool. Any ideas for the combat system yet?
by Lafolie
Mon Dec 29, 2014 3:26 pm
Forum: Support and Development
Topic: Game Reset
Replies: 2
Views: 2795

Re: Game Reset

If you're resetting then why not call love.load()? You seem to create the same initial state, why write the code twice? :)
by Lafolie
Fri Nov 21, 2014 5:07 pm
Forum: General
Topic: Help with game lag
Replies: 14
Views: 9739

Re: Help with game lag

tip 4: use locals and remove any unused globals From what I've read there is actually little impact using globals over locals. Only in certain cases (intense physics simulations perhaps, something like that) do you start to encounter situations where globals significantly affect performance. They'r...