Search found 345 matches
- Wed Nov 05, 2014 1:49 am
- Forum: Support and Development
- Topic: Isometric
- Replies: 11
- Views: 6552
Re: Isometric
If you check out my STI library (linked in my sig), I have code that takes an orthogonal grid and renders it isometrically. Perhaps that'll be useful to you. Maybe. Not sure what a tiled library would do for me, since I won't be using tiled. And I'm not sure how orthogonal grid to isometric would b...
- Mon Nov 03, 2014 10:05 am
- Forum: General
- Topic: Tabs or Spaces?
- Replies: 16
- Views: 8005
Re: Tabs or Spaces?
It's 2 spaces for me. Notepad++ has a setting that overwrites tabs with spaces automatically. Another reason to use spaces is that tabs may be displayed differently by different editors. Sounds like a personal choice. Personally I hate when I download a .love and the files use 2 spaces instead of a...
- Thu Oct 30, 2014 10:50 pm
- Forum: Support and Development
- Topic: [CLOSED] love.math.triangulate bugs out
- Replies: 10
- Views: 7286
Re: [CLOSED] love.math.triangulate bugs out
triangulate creates triangles out of a polygon made of any number of vertices (the minimum being 3), as long as it's simple. That being said, it might be useful for LÖVE to use something like this polygon partitioning library in the future. I guess my polygon isn't simple :/ still not workin' out f...
- Thu Oct 30, 2014 9:14 am
- Forum: Support and Development
- Topic: Isometric
- Replies: 11
- Views: 6552
Re: Isometric
It's a bit more complicated than I thought implementing this...
It'll take me a while, having to scrap stuff and the like. But thanks for the tutorial!
It'll take me a while, having to scrap stuff and the like. But thanks for the tutorial!
- Wed Oct 29, 2014 8:03 am
- Forum: Support and Development
- Topic: Isometric
- Replies: 11
- Views: 6552
Isometric
Can't remember if I posted something like this before, but if I did I probably would have my answer. Anyone know any good methods for isometric view ? Kinda like Diablo 1, or XCOM. I think the tutorial thing on the wiki is just for more like a face forward type deal. I think I achieved the look befo...
- Wed Oct 29, 2014 7:41 am
- Forum: Support and Development
- Topic: [CLOSED] love.math.triangulate bugs out
- Replies: 10
- Views: 7286
Re: [CLOSED] love.math.triangulate bugs out
triangulate creates triangles out of a polygon made of any number of vertices (the minimum being 3), as long as it's simple. That being said, it might be useful for LÖVE to use something like this polygon partitioning library in the future. I guess my polygon isn't simple :/ still not workin' out f...
- Tue Oct 28, 2014 11:02 pm
- Forum: Support and Development
- Topic: [CLOSED] love.math.triangulate bugs out
- Replies: 10
- Views: 7286
Re: love.math.triangulate bugs out with "very concave" polyg
wait... Is triangulating working with non multiples of 3?
- Mon Oct 27, 2014 10:31 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1503317
Re: What's everyone working on? (tigsource inspired)
Looks like the light posts and entities are 2D sprites. Are the buildings basic models with textures or something I'm not familiar with? And clever use of the flickering sign. All too often I see those light signs are out when I'm just looking around on a midnight store run.
- Sun Oct 26, 2014 4:24 am
- Forum: General
- Topic: Tabs or Spaces?
- Replies: 16
- Views: 8005
Re: Tabs or Spaces?
I tab with a 2 wide space.
I use tabs because If I mixed them, It would look wonky if someone else had a different tab width. Like on my laptop when I code at school, where my tab width is 3 oddly enough. (It's that compressed 1080p screen I'm sure.)
I use tabs because If I mixed them, It would look wonky if someone else had a different tab width. Like on my laptop when I code at school, where my tab width is 3 oddly enough. (It's that compressed 1080p screen I'm sure.)
- Sat Oct 25, 2014 11:21 am
- Forum: Support and Development
- Topic: Faster way to draw rectangles?
- Replies: 9
- Views: 5242
Re: Faster way to draw rectangles?
Alright, It does a bit. The problem was with camera, but actually now that I think about it, that's pretty easy to implement, do some pluses of some translations, some division magic here and there and then widen the tolerance to allow drawing of rectangles if they would be in the screen even if the...