Search found 186 matches

by Merkoth
Sat Dec 13, 2008 5:19 pm
Forum: Support and Development
Topic: first problem
Replies: 10
Views: 12271

Re: first problem

I hope this is my last problem.xD http://love2d.org/docs/Body_applyForce_2.html what means offset? According to Box2D docs, the offset is the point (in world coordinates) where the force is applied, usually resulting in a torque about the center of mass of said body. Just for the record: LÖVE's phy...
by Merkoth
Sat Dec 13, 2008 5:09 pm
Forum: Support and Development
Topic: first problem
Replies: 10
Views: 12271

Re: first problem

That is probably one of the most annoying things of Lua ^^

Edit: Argh. Replied to the wrong post X_X
by Merkoth
Fri Dec 12, 2008 11:20 pm
Forum: Games and Creations
Topic: Space Invaders
Replies: 9
Views: 18996

Re: Space Invaders

The sound effects are awesome. Seriously, I think they're funny. Pretty cool remake tom :)
by Merkoth
Fri Dec 12, 2008 11:10 am
Forum: Support and Development
Topic: first problem
Replies: 10
Views: 12271

Re: first problem

That's because you're not setting any font to draw text with. To solve this, you can use the default font: local font = love.graphics.newFont(love.default_font, 12) love.graphics.setFont(font) Or load your own: local font = love.graphics.newFont("Arial.ttf", 12) love.graphics.setFont(font)...
by Merkoth
Tue Dec 09, 2008 3:02 pm
Forum: General
Topic: Hello!
Replies: 4
Views: 5965

Re: Hello!

Hello Renzokuken, welcome aboard :) Your introduction needs moar introduction, though :P
by Merkoth
Mon Dec 08, 2008 9:05 pm
Forum: Support and Development
Topic: Some other computer...
Replies: 11
Views: 15476

Re: Some other computer...

Blame it on Vista, that's what everyone does :P Talking seriously, do your game objects move too fast? If that's the problem maybe you're not delta-timing correctly? What I mean (Patronizing code ahead!): player_x = player_x + speed -- this is wrong player_x = player_x + speed * dt -- this is right
by Merkoth
Thu Dec 04, 2008 6:35 pm
Forum: Support and Development
Topic: Inefficiencies with loading data
Replies: 8
Views: 6130

Re: Inefficiencies with loading data

My question is whether or not calling newImage() on the same file eats up memory or not. It's not a question of how to avoid redundancy, but rather a question of whether or not my script as it stands creates any memory redundancy already. And my question about "unloading" data from memory...
by Merkoth
Wed Dec 03, 2008 1:55 pm
Forum: General
Topic: LÖVE needs a wiki and a ticket system
Replies: 32
Views: 15910

Re: LÖVE needs a wiki

rude wrote:
Merkoth wrote:An bugtracker is needed. But on the other hand, rude and mike have been doing fine without one, so far
Ok, but I didn't like Trac. It seemed huge and confusing.
I think the same about BugZilla. I don't know, maybe I'm growing old and bugtracker-dependant. I'm becoming a grumpy programmer :cry:
by Merkoth
Wed Dec 03, 2008 2:16 am
Forum: General
Topic: LÖVE needs a wiki and a ticket system
Replies: 32
Views: 15910

Re: LÖVE needs a wiki

An bugtracker is needed. But on the other hand, rude and mike have been doing fine without one, so far :P
by Merkoth
Wed Dec 03, 2008 2:12 am
Forum: Libraries and Tools
Topic: ËNVY (LÖVE Framework)
Replies: 86
Views: 67069

Re: ËNVY (LÖVE Framework)

I know I'm late, but I just took a peek at this framework. It's awesome. Congrats to the devs, and thanks for all the fish :D