Search found 69 matches
- Tue Jun 17, 2014 12:06 am
- Forum: Games and Creations
- Topic: Lighted Tower Defense
- Replies: 1
- Views: 2436
Re: Lighted Tower Defense
.love please?
- Wed Jun 04, 2014 6:48 pm
- Forum: Support and Development
- Topic: Need to clear the screen
- Replies: 4
- Views: 3063
Re: Need to clear the screen
Would you mind being more specific?
If you dont want to draw something, then you can just not put it in the love.draw() function.
Like this:
If you dont want to draw something, then you can just not put it in the love.draw() function.
Like this:
Code: Select all
function love.draw()
if not love.keyboard.isDown(" ") then love.graphics.rectangle("fill",20,20,100,175) end
end
- Wed Jun 04, 2014 1:07 am
- Forum: Support and Development
- Topic: [SOLVED] No gravity?
- Replies: 1
- Views: 1255
[SOLVED] No gravity?
When I try to use this code, it doesn't pull down the shapes. Why? --------------------------- function love.load() love.window.setTitle("Physics Toy") objects = {} love.physics.setMeter(64) world = love.physics.newWorld(0, 85, true) end --------------------------- function love.update(dt)...
- Tue Jun 03, 2014 7:28 pm
- Forum: General
- Topic: Building Love < 0.9.0
- Replies: 3
- Views: 2366
Re: Building Love < 0.9.0
Well, my freetype2 directory looks like this: ls /usr/include/freetype2/ config ftadvanc.h ftbdf.h ftcache.h ftcid.h ftgasp.h ftgzip.h ftlcdfil.h ftmac.h ftmoderr.h ftpfr.h ftsnames.h ftsystem.h fttypes.h t1tables.h tttags.h freetype.h ftautoh.h ftbitmap.h ftcffdrv.h fterrdef.h ftglyph.h ftimage.h f...
- Tue Jun 03, 2014 5:03 pm
- Forum: General
- Topic: Building Love < 0.9.0
- Replies: 3
- Views: 2366
Building Love < 0.9.0
When I try to build Love 0.8.0, I get an error because the Freetype header files are in /usr/include/freetype2 instead of /usr/include/freetype. However, if I rename freetype2 to freetype, I get an error: In file included from modules/font/freetype/wrap_Font.cpp:23:0: modules/font/freetype/Font.h:31...
- Thu May 29, 2014 7:58 pm
- Forum: Support and Development
- Topic: Pathfinding
- Replies: 2
- Views: 1536
Pathfinding
Any suggestions for implementing AI and pathfinding in Love?
- Thu May 29, 2014 5:45 pm
- Forum: General
- Topic: [SOLVED]Could anyone help me with this syntax error?
- Replies: 3
- Views: 2497
Re: Could anyone help me with this syntax error?
This should really go in the Support and Development thread.
Also, a .love with the resources would be useful.
Also, a .love with the resources would be useful.
- Mon May 26, 2014 2:37 am
- Forum: General
- Topic: Code Doodles!
- Replies: 196
- Views: 264375
Re: Code Doodles!
This is something inspired by one of the first things I ever did in Love. It's simple, but it looks pretty cool. -- CrackedP0t's First Code Doodle -- Arrow keys to maneuver, space for new rectangles function makerects() rects = {} for i=1, math.random(10,20) do table.insert(rects, {x = math.random(0...
- Sun May 25, 2014 10:58 pm
- Forum: General
- Topic: Physics game idea
- Replies: 2
- Views: 1865
Physics game idea
I want to make a small game to learn about the Physics module. I want it to be basic but use a lot of the functions of Physics. Does anyone have any ideas?
- Sun May 25, 2014 9:49 pm
- Forum: Libraries and Tools
- Topic: makeLÖVE - LÖVE2D project generator
- Replies: 19
- Views: 6400
Re: makeLÖVE - LÖVE2D project generator
After seeing this thread, I decided to make a shell script to do the same thing on Linux, which I use.
I just copied the stuff I saw in your video -- it's exactly identical.
To use, from a terminal:
I just copied the stuff I saw in your video -- it's exactly identical.
To use, from a terminal:
Code: Select all
./makelove newproject