Search found 73 matches
- Mon Aug 14, 2017 1:20 pm
- Forum: Support and Development
- Topic: Weird glitches in my project : Color Card
- Replies: 0
- Views: 1305
Weird glitches in my project : Color Card
I'm making a card game based around color for a game jam. The gameplay is based around the RGB color system. Each card have a red value, green value and blue value, and each value is used to choose the color of a sprite using RGB system. The cards have three attack choices corresponding to their val...
- Fri Aug 04, 2017 9:25 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 730361
- Fri Aug 04, 2017 4:19 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 730361
Re: Simple Tiled Implementation - STI v0.18.2.1
Can you check out this code? I followed your tutorial step by step, but i didn't work. -- Load map file function playerload() -- Create new dynamic data layer called "Sprites" as the 8th layer local layer = map:addCustomLayer("Sprites", 8) -- Get player spawn object player = {} f...
- Wed Aug 02, 2017 9:35 pm
- Forum: General
- Topic: Searching someone to code with
- Replies: 3
- Views: 3460
Re: Searching someone to code with
Can i work with you guys?
I somewhat draw a little, and program a little also.
I think this should be fun. I'm also new to love2D.
Do you guys have any links?
I somewhat draw a little, and program a little also.
I think this should be fun. I'm also new to love2D.
Do you guys have any links?
- Wed Aug 02, 2017 3:20 pm
- Forum: Support and Development
- Topic: Android compiling?
- Replies: 3
- Views: 3850
Android compiling?
every time i follow this tutorial: Firstly clone the android LÖVE project: git clone https://bitbucket.org/MartinFelis/love-android-sdl2 Then, download the Android SDK and NDK (currently only compatible with ndk 14b or less). And put a file called local.properties in the root path of project with th...
- Tue Aug 01, 2017 11:10 am
- Forum: Support and Development
- Topic: Struggles in a graphics editor project
- Replies: 6
- Views: 3422
Re: Struggles in a graphics editor project
also, do you have any idea of a lua function to read
file and store data inside of them?
i've taught about require, but i'm not sure.
file and store data inside of them?
i've taught about require, but i'm not sure.
- Tue Aug 01, 2017 9:48 am
- Forum: Support and Development
- Topic: Struggles in a graphics editor project
- Replies: 6
- Views: 3422
Re: Struggles in a graphics editor project
like this? [[graphic]]a[[ graphic]]a[[ [1] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,} graphic]]a[[[2] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,} graphic]]a[[[3] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,} graphic]]a[[[4] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,} g...
- Mon Jul 31, 2017 10:06 pm
- Forum: Support and Development
- Topic: Struggles in a graphics editor project
- Replies: 6
- Views: 3422
Struggles in a graphics editor project
i tried to make a graphics editor but i messed up somewhere. The purpose is to write a text table 16x16 characters inside of it with numbers to report inside of a text file, to then call them and draw them any time using pixels of some colors. the program isn't quite ready yet, but the purpose is si...
- Sun Jul 30, 2017 8:52 pm
- Forum: Support and Development
- Topic: Use require function.
- Replies: 6
- Views: 6609
Re: Use require function.
yeah that's what i did
Thank a lot for your help.
Thank a lot for your help.
- Sun Jul 30, 2017 8:32 pm
- Forum: Support and Development
- Topic: Use require function.
- Replies: 6
- Views: 6609
Re: Use require function.
Can you require multiple function in one require?