Search found 14 matches
- Wed May 13, 2015 5:23 pm
- Forum: Support and Development
- Topic: Trying to make a power up affect player movement...
- Replies: 5
- Views: 3670
Re: Trying to make a power up affect player movement...
Thanks for replying, Rickton. I went through two attempts. Firstly, if a trigger collision is detected, the player x and y positions will be affected... but only for one frame. Note, this is running in love.update(). function love.update() -- detect collision with powerUps and powerUps effects! func...
- Wed May 13, 2015 3:10 pm
- Forum: Support and Development
- Topic: Trying to make a power up affect player movement...
- Replies: 5
- Views: 3670
Trying to make a power up affect player movement...
Hi LÖVErs. I seem to have hit a little roadblock in my game development. Basically, I'm trying to have a power up turn my player's movement into a slightly jittery mess by adding love.math.random() to it's X and Y positions. When I manually add this to the draw code for the sprite, it works just fin...
- Sun Apr 26, 2015 2:26 pm
- Forum: Support and Development
- Topic: Scaling my player sprite in realtime?
- Replies: 3
- Views: 2476
Re: Scaling my player sprite in realtime?
Hey MattyAB. Thanks a ton for the help – it worked perfectly. I totally forgot about the scale parameters when calling an image! Actually, I'm using anim8, so instead of calling: love.graphics.draw(crusader.img, x, y, 0, crusader.scalex, crusader.scaley) I called: animation:draw(crusader.img, crusad...
- Sun Apr 26, 2015 12:21 am
- Forum: Support and Development
- Topic: Scaling my player sprite in realtime?
- Replies: 3
- Views: 2476
Scaling my player sprite in realtime?
Hi all! I'm a new guy here who has recently discovered both Love2D and Lua and I'm having a blast learning both of them. It's so much fun! Anyway, onto my question: In my game I'd like my player sprite to increase in size every time it collides with an enemy sprite, but I'm just not sure how. I have...