Search found 209 matches

by ljdp
Wed May 09, 2012 9:26 pm
Forum: Games and Creations
Topic: LINK. A Modern Real Time Strategy Game.
Replies: 24
Views: 8309

Re: Computer themed real time strategy. [concept]

Nice! So are the white connections faster? Because it seems that way. And yet, the programs usually seem to prefer the grey ones. Yeah the grey ports are backdoors, slow ports that can't be upgraded. They just select one at random, the grey ones are just more common because the first port is always...
by ljdp
Wed May 09, 2012 6:41 pm
Forum: Games and Creations
Topic: LINK. A Modern Real Time Strategy Game.
Replies: 24
Views: 8309

Re: Computer themed real time strategy. [concept]

Added some A* pathfinding, and started to work on programs and ports. The pathfinding works as a coroutine so it shouldn't block if takes a long time to find a path. In this version you can left click on a program (the white squares) and right click on any system and it will try to make it's way the...
by ljdp
Wed May 09, 2012 4:46 pm
Forum: Support and Development
Topic: Problems with the new line drawing system in 0.8
Replies: 13
Views: 5595

Re: Problems with the new line drawing system in 0.8

This is what I do:

Code: Select all

love.graphics.setLineWidth( math.max( 1, 1 / zoom ) )
by ljdp
Mon May 07, 2012 8:28 pm
Forum: Games and Creations
Topic: LINK. A Modern Real Time Strategy Game.
Replies: 24
Views: 8309

Re: Computer themed real time strategy. [concept]

Thanks. I can't imagine what I would need to use canvases for in this, what's wrong with canvases?
by ljdp
Mon May 07, 2012 7:57 pm
Forum: Games and Creations
Topic: LINK. A Modern Real Time Strategy Game.
Replies: 24
Views: 8309

LINK. A Modern Real Time Strategy Game.

Here is the concept from a work-in-progress rts I'm making. I'm posting the concept now so I can get feedback on the core gameplay. The RTS is based on a hexagonal board, each hexagon represents an computer, I'll call this a system. Anatomy of a System What it Starts With. A CPU: the central hardwar...
by ljdp
Sun May 06, 2012 12:27 pm
Forum: Games and Creations
Topic: NetWars - take 2
Replies: 3
Views: 3070

Re: NetWars - take 2

Cool strategy game. I like the idea of a clear game board to play on, players creating their own landscape with nodes is an interesting spin on RTS. Few things I would love to see. Group select units and group issue orders. Zoom to cursor and pan with mouse button (as well as wasd). Supreme commande...
by ljdp
Mon Mar 19, 2012 11:05 pm
Forum: Libraries and Tools
Topic: Drawing a large number of objects from a table
Replies: 19
Views: 5954

Re: Drawing a large number of objects from a table

veethree wrote:
tentus wrote:
veethree wrote:

Code: Select all

	for i=1, gridheight do
		for i=1, gridwidth do
Wat?
To my knowledge that's a loop that loops a loop.
Hah. I think this would make more sence:

Code: Select all

for i = 1, gridheight * gridwidth do
by ljdp
Thu Sep 15, 2011 6:04 pm
Forum: Libraries and Tools
Topic: I need a collaborator (or two) for a professional project
Replies: 7
Views: 9265

Re: I need a collaborator (or two) for a professional projec

Sure, If you also need a hand with graphics I can help with that too.
by ljdp
Thu Sep 15, 2011 5:50 pm
Forum: Libraries and Tools
Topic: I need a collaborator (or two) for a professional project
Replies: 7
Views: 9265

Re: I need a collaborator (or two) for a professional projec

Interesting, I did make a virtual card table a while a go, have a look here
http://www.locofilm.co.uk/blog/2010/cards/
by ljdp
Sun Sep 11, 2011 7:07 pm
Forum: General
Topic: Sandboxing (poll)
Replies: 83
Views: 40490

Re: Sandboxing (poll)

Wouldn't that lead to the Vista problem, since they would generally to a lot of those operations over time? (Gamers getting tired of those questions and starting to answer them with "Yes" automatically, making the whole construct completely useless.) My idea is that a game that wants to b...