Search found 206 matches

by I~=Spam
Tue Jun 02, 2015 1:37 am
Forum: Support and Development
Topic: [Help] Move Border-less Window Around
Replies: 8
Views: 4155

Re: [Help] Move Border-less Window Around

Sounds like it might be an issue with graphics drivers...
by I~=Spam
Tue Jun 02, 2015 1:37 am
Forum: Support and Development
Topic: kill a process
Replies: 8
Views: 2276

Re: kill a process

So what I did was kill any running processes that match the game's .exe name, make it attempt to launch it from steam, wait a second, check if it's open, if it is then continue if it isn't then close. Much better since it's almost perfect. I don't think so... there are lots of ways that someone pir...
by I~=Spam
Mon Jun 01, 2015 4:01 am
Forum: Support and Development
Topic: Class System for "entities"
Replies: 3
Views: 1594

Re: Class System for "entities"

To do this you would need to use metatables.

In particular this explains set by set how to do it. ;) Don't worry it is not as hard as it might seem at its face.
http://lua-users.org/wiki/ObjectOrientationTutorial
by I~=Spam
Sun May 31, 2015 9:07 pm
Forum: Libraries and Tools
Topic: [TOOL] LÖVERocks - A package manager manager
Replies: 32
Views: 31625

Re: [TOOL] LÖVERocks - A package manager manager

You can totally upload your libraries to luarocks.org. The only problem is that luarocks is an OS package manager, meaning by default it looks at your OS to see where it should install packages, run them, etc. All loverocks does is trick luarocks into thinking the entire OS is your game, so it only...
by I~=Spam
Sun May 31, 2015 3:33 pm
Forum: Libraries and Tools
Topic: [TOOL] LÖVERocks - A package manager manager
Replies: 32
Views: 31625

Re: [TOOL] LÖVERocks - A package manager manager

Hmmm this seems very interesting! Does luarocks prevent libraries that are dependant on LOVE from being posted? If not then can't LOVE library creators just post their libs on the luarocks database. That would make this lib pretty pointless wouldn't it? :( (I don't know the rules for libs in the lua...
by I~=Spam
Sun May 31, 2015 3:28 pm
Forum: Support and Development
Topic: about distributing on windows...
Replies: 11
Views: 4839

Re: about distributing on windows...

Writing Lua code with ugliest structure will keep people away from your code. Then if you obfuscate the code, you will get 2 layers of confusion. I guess your only concern is people will cheat if you let your code freely open because most of the time people not steal your code but instead learn fro...
by I~=Spam
Sun May 31, 2015 3:25 pm
Forum: Support and Development
Topic: Same indexes in table?
Replies: 9
Views: 5135

Re: Same indexes in table?

This isn't enough code to diagnose the problem because the problem is clearly somewhere else in your code not how you print the values... can you post a LOVE or something to that effect?
by I~=Spam
Sun May 31, 2015 5:31 am
Forum: Support and Development
Topic: TCP Networking
Replies: 8
Views: 4166

Re: TCP Networking

This might help (BTW I simply googled "luasocket TCP" ;) ).

Tutorial here: http://w3.impa.br/~diego/software/luaso ... ction.html
API Documentation: http://w3.impa.br/~diego/software/luasocket/tcp.html
by I~=Spam
Sun May 31, 2015 5:29 am
Forum: General
Topic: Fire Particle!
Replies: 6
Views: 3568

Re: Fire Particle!

That would be awesome! ;)
by I~=Spam
Sun May 31, 2015 2:29 am
Forum: Support and Development
Topic: Emscripten
Replies: 41
Views: 15876

Re: Emscripten

Here is lua controlling a 3D scene in a different engine (Urho3D): http://urho3d.github.io/samples/22_LuaIntegration.html

EDIT: Currently HTML5 is still relatively experimental in this engine so for the cursor to lock properly in the HTML5 demos the fullscreen button needs to be pressed.