Search found 206 matches
- Tue Jun 02, 2015 1:37 am
- Forum: Support and Development
- Topic: [Help] Move Border-less Window Around
- Replies: 8
- Views: 4155
Re: [Help] Move Border-less Window Around
Sounds like it might be an issue with graphics drivers...
- Tue Jun 02, 2015 1:37 am
- Forum: Support and Development
- Topic: kill a process
- Replies: 8
- Views: 2276
Re: kill a process
So what I did was kill any running processes that match the game's .exe name, make it attempt to launch it from steam, wait a second, check if it's open, if it is then continue if it isn't then close. Much better since it's almost perfect. I don't think so... there are lots of ways that someone pir...
- Mon Jun 01, 2015 4:01 am
- Forum: Support and Development
- Topic: Class System for "entities"
- Replies: 3
- Views: 1594
Re: Class System for "entities"
To do this you would need to use metatables.
In particular this explains set by set how to do it. Don't worry it is not as hard as it might seem at its face.
http://lua-users.org/wiki/ObjectOrientationTutorial
In particular this explains set by set how to do it. Don't worry it is not as hard as it might seem at its face.
http://lua-users.org/wiki/ObjectOrientationTutorial
- Sun May 31, 2015 9:07 pm
- Forum: Libraries and Tools
- Topic: [TOOL] LÖVERocks - A package manager manager
- Replies: 32
- Views: 31625
Re: [TOOL] LÖVERocks - A package manager manager
You can totally upload your libraries to luarocks.org. The only problem is that luarocks is an OS package manager, meaning by default it looks at your OS to see where it should install packages, run them, etc. All loverocks does is trick luarocks into thinking the entire OS is your game, so it only...
- Sun May 31, 2015 3:33 pm
- Forum: Libraries and Tools
- Topic: [TOOL] LÖVERocks - A package manager manager
- Replies: 32
- Views: 31625
Re: [TOOL] LÖVERocks - A package manager manager
Hmmm this seems very interesting! Does luarocks prevent libraries that are dependant on LOVE from being posted? If not then can't LOVE library creators just post their libs on the luarocks database. That would make this lib pretty pointless wouldn't it? :( (I don't know the rules for libs in the lua...
- Sun May 31, 2015 3:28 pm
- Forum: Support and Development
- Topic: about distributing on windows...
- Replies: 11
- Views: 4839
Re: about distributing on windows...
Writing Lua code with ugliest structure will keep people away from your code. Then if you obfuscate the code, you will get 2 layers of confusion. I guess your only concern is people will cheat if you let your code freely open because most of the time people not steal your code but instead learn fro...
- Sun May 31, 2015 3:25 pm
- Forum: Support and Development
- Topic: Same indexes in table?
- Replies: 9
- Views: 5135
Re: Same indexes in table?
This isn't enough code to diagnose the problem because the problem is clearly somewhere else in your code not how you print the values... can you post a LOVE or something to that effect?
- Sun May 31, 2015 5:31 am
- Forum: Support and Development
- Topic: TCP Networking
- Replies: 8
- Views: 4166
Re: TCP Networking
This might help (BTW I simply googled "luasocket TCP" ).
Tutorial here: http://w3.impa.br/~diego/software/luaso ... ction.html
API Documentation: http://w3.impa.br/~diego/software/luasocket/tcp.html
Tutorial here: http://w3.impa.br/~diego/software/luaso ... ction.html
API Documentation: http://w3.impa.br/~diego/software/luasocket/tcp.html
- Sun May 31, 2015 5:29 am
- Forum: General
- Topic: Fire Particle!
- Replies: 6
- Views: 3568
Re: Fire Particle!
That would be awesome!
- Sun May 31, 2015 2:29 am
- Forum: Support and Development
- Topic: Emscripten
- Replies: 41
- Views: 15876
Re: Emscripten
Here is lua controlling a 3D scene in a different engine (Urho3D): http://urho3d.github.io/samples/22_LuaIntegration.html
EDIT: Currently HTML5 is still relatively experimental in this engine so for the cursor to lock properly in the HTML5 demos the fullscreen button needs to be pressed.
EDIT: Currently HTML5 is still relatively experimental in this engine so for the cursor to lock properly in the HTML5 demos the fullscreen button needs to be pressed.