Search found 89 matches

by Pliskin09
Tue Aug 11, 2009 12:57 pm
Forum: Support and Development
Topic: physics question
Replies: 8
Views: 3246

Re: physics question

heres another question guys;


The polygon ignores one of the points (57,46) for some reason.
by Pliskin09
Tue Aug 11, 2009 10:26 am
Forum: Support and Development
Topic: physics question
Replies: 8
Views: 3246

Re: physics question

how come body:setAllowSleep(false) doesnt do it huh :oops:

sounds buggy to me if we need to do it like that.
by Pliskin09
Tue Aug 11, 2009 10:02 am
Forum: Support and Development
Topic: physics question
Replies: 8
Views: 3246

physics question

hey guys, got a rather simple bit of code but its not doing what i want it to. function load() world = love.physics.newWorld(2000,2000) world:setGravity(0,50) ground =love.physics.newBody(world,360, 500,0) ground_shape = love.physics.newRectangleShape(ground,60,60,100,5) ball = love.graphics.newImag...
by Pliskin09
Mon Aug 10, 2009 2:51 pm
Forum: Support and Development
Topic: trying to simulate a punch with physics
Replies: 13
Views: 5936

Re: trying to simulate a punch with physics

not basic? the codeigniters user guide is large . but the examples and the way the functions are given to you are very basic. anyway, i agree with you. the doc should be straight to the point, function names and parameters, whilest the wiki could resemble the CI user guide. only reason i hate wiki's...
by Pliskin09
Mon Aug 10, 2009 1:32 pm
Forum: Support and Development
Topic: trying to simulate a punch with physics
Replies: 13
Views: 5936

Re: trying to simulate a punch with physics

rude should look at thecodeigniter framework's "user guide" (pretty much the same as our documentation). its so basic but it just tells you everything you need to know. love how they give all those small examples, regardless of how 'pointless' they might be.
by Pliskin09
Mon Aug 10, 2009 11:21 am
Forum: Support and Development
Topic: Car Wheel Prismatic Joints
Replies: 3
Views: 2055

Re: Car Wheel Prismatic Joints

see without a proper description as to what the parameters and functions REALLY do, for all we know its simply the functions that are buggy, not our code or how we use it. :ehem:
by Pliskin09
Mon Aug 10, 2009 5:36 am
Forum: Support and Development
Topic: trying to simulate a punch with physics
Replies: 13
Views: 5936

Re: trying to simulate a punch with physics

the doc needs way better explanations for these things. its whats stopping me from attempting the physics part of love. not sure how to start etc. i can look at basic examples but the more advanced functions arent explained.
by Pliskin09
Mon Aug 10, 2009 1:07 am
Forum: Support and Development
Topic: load() function?
Replies: 12
Views: 4652

Re: load() function?

just leave load() there.
by Pliskin09
Sat Aug 08, 2009 3:38 am
Forum: Support and Development
Topic: load() function?
Replies: 12
Views: 4652

Re: load() function?

i just like load because of how it helps organize your game. its especially useful if your new to Lua and dont know what your doing just yet. looking back now (well, im only looking back like a week or so) i found it helpful for understanding how the game was structured but at the moment i dont need...
by Pliskin09
Sat Aug 08, 2009 3:35 am
Forum: General
Topic: This is not sparta..? I am lost ;_;
Replies: 23
Views: 13657

Re: This is not sparta..? I am lost ;_;

LOL