heres another question guys;
The polygon ignores one of the points (57,46) for some reason.
Search found 89 matches
- Tue Aug 11, 2009 12:57 pm
- Forum: Support and Development
- Topic: physics question
- Replies: 8
- Views: 3246
- Tue Aug 11, 2009 10:26 am
- Forum: Support and Development
- Topic: physics question
- Replies: 8
- Views: 3246
Re: physics question
how come body:setAllowSleep(false) doesnt do it huh
sounds buggy to me if we need to do it like that.
sounds buggy to me if we need to do it like that.
- Tue Aug 11, 2009 10:02 am
- Forum: Support and Development
- Topic: physics question
- Replies: 8
- Views: 3246
physics question
hey guys, got a rather simple bit of code but its not doing what i want it to. function load() world = love.physics.newWorld(2000,2000) world:setGravity(0,50) ground =love.physics.newBody(world,360, 500,0) ground_shape = love.physics.newRectangleShape(ground,60,60,100,5) ball = love.graphics.newImag...
- Mon Aug 10, 2009 2:51 pm
- Forum: Support and Development
- Topic: trying to simulate a punch with physics
- Replies: 13
- Views: 5936
Re: trying to simulate a punch with physics
not basic? the codeigniters user guide is large . but the examples and the way the functions are given to you are very basic. anyway, i agree with you. the doc should be straight to the point, function names and parameters, whilest the wiki could resemble the CI user guide. only reason i hate wiki's...
- Mon Aug 10, 2009 1:32 pm
- Forum: Support and Development
- Topic: trying to simulate a punch with physics
- Replies: 13
- Views: 5936
Re: trying to simulate a punch with physics
rude should look at thecodeigniter framework's "user guide" (pretty much the same as our documentation). its so basic but it just tells you everything you need to know. love how they give all those small examples, regardless of how 'pointless' they might be.
- Mon Aug 10, 2009 11:21 am
- Forum: Support and Development
- Topic: Car Wheel Prismatic Joints
- Replies: 3
- Views: 2055
Re: Car Wheel Prismatic Joints
see without a proper description as to what the parameters and functions REALLY do, for all we know its simply the functions that are buggy, not our code or how we use it.
- Mon Aug 10, 2009 5:36 am
- Forum: Support and Development
- Topic: trying to simulate a punch with physics
- Replies: 13
- Views: 5936
Re: trying to simulate a punch with physics
the doc needs way better explanations for these things. its whats stopping me from attempting the physics part of love. not sure how to start etc. i can look at basic examples but the more advanced functions arent explained.
- Mon Aug 10, 2009 1:07 am
- Forum: Support and Development
- Topic: load() function?
- Replies: 12
- Views: 4652
Re: load() function?
just leave load() there.
- Sat Aug 08, 2009 3:38 am
- Forum: Support and Development
- Topic: load() function?
- Replies: 12
- Views: 4652
Re: load() function?
i just like load because of how it helps organize your game. its especially useful if your new to Lua and dont know what your doing just yet. looking back now (well, im only looking back like a week or so) i found it helpful for understanding how the game was structured but at the moment i dont need...
- Sat Aug 08, 2009 3:35 am
- Forum: General
- Topic: This is not sparta..? I am lost ;_;
- Replies: 23
- Views: 13657