Search found 53 matches

by Lovingsoul1337
Wed Dec 27, 2023 3:11 pm
Forum: Support and Development
Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
Replies: 20
Views: 244371

Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not

anyone else an idea ?

another question how else could i code this so that i support the most apspect ratios and resolutions ?
by Lovingsoul1337
Sat Dec 23, 2023 1:58 pm
Forum: Support and Development
Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
Replies: 20
Views: 244371

Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not

seems like the outer corners of my player sprite collapsing and expand out again. and the top left bottom right seems to do the same. --> made a vid with geforce experience https://www.youtube.com/watch?v=uvoMsw-4FC8 can't have to do with my tilemap drawing i tought there is the problem since i draw...
by Lovingsoul1337
Sat Dec 23, 2023 12:32 am
Forum: Support and Development
Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
Replies: 20
Views: 244371

PlayerSprite stutter and eventually is artifacted if drawn on canvas else not

Hi ! here is my code: -- main.lua -- graphics love.graphics.setDefaultFilter('nearest', 'nearest', 0) love.graphics.setBackgroundColor(0.2, 0.2, 0.2) -- canvas local canvas = love.graphics.newCanvas(240, 135) -- require local gameStateManager = require('gameStateManager') local playscene = require('...
by Lovingsoul1337
Wed Dec 13, 2023 9:40 pm
Forum: Support and Development
Topic: Love tutorial about input
Replies: 3
Views: 21545

Love tutorial about input

hi Is there a mistake ? since doesn't need the keyinput functions above the update function ? function love.load() love.graphics.setFont(12) text = "Nothing yet" end function love.update(dt) if love.keyboard.isDown( " " ) then text = "The SPACE key is held down!" end en...
by Lovingsoul1337
Wed Dec 06, 2023 2:39 am
Forum: General
Topic: LÖVE 11.5 released!
Replies: 19
Views: 174060

Re: LÖVE 11.5 released!

On my Nokia C12 with Android 12 the love2d app doesn't seem to work.

I have the main.lua saved at sdcard/lovegame

Made with ACode editor and just get the no game screen.

Can please anybody help me with this ?

Thanks in advance !
by Lovingsoul1337
Sun Nov 26, 2023 1:34 pm
Forum: General
Topic: How can i make look 8x8 Pixel Sprites bigger ?
Replies: 4
Views: 2775

Re: How can i make look 8x8 Pixel Sprites bigger ?

thanks, yes it did ! ;)

i did meant that i want my 8x8 sprites sized as the ones i showed.

and that i want they not blurry i did forget to write.
by Lovingsoul1337
Sun Nov 26, 2023 11:59 am
Forum: General
Topic: How can i make look 8x8 Pixel Sprites bigger ?
Replies: 4
Views: 2775

How can i make look 8x8 Pixel Sprites bigger ?

So that you can on a 1920 x 1080 Screen see the sprites big enough to play this game fullscreen.

Image

like there.

thanks in advance for your help.
by Lovingsoul1337
Mon Jul 17, 2023 7:30 pm
Forum: Support and Development
Topic: Black Screen
Replies: 7
Views: 2498

Re: Black Screen

no could be but i ain't remember if this was so.
by Lovingsoul1337
Mon Jul 17, 2023 10:18 am
Forum: Support and Development
Topic: Black Screen
Replies: 7
Views: 2498

Re: Black Screen

shouldn't this work without calling the setcolor function ?

As the official wiki say's ? (What it's now doe's)

best regards

Lovingsoul1337
by Lovingsoul1337
Sat Jul 15, 2023 7:29 pm
Forum: Support and Development
Topic: Black Screen
Replies: 7
Views: 2498

Black Screen

hi i made this code. function love.draw() love.graphics.print("Hello World!", 0, 0) end already installed the newest version of love and have windows 11 and using this with visual studio code. i start the code like this. PS C:\Users\brotm> cd desktop PS C:\Users\brotm\desktop> love lovepra...