Search found 235 matches

by Ellohir
Tue Aug 07, 2012 11:16 am
Forum: Support and Development
Topic: Connect4 winner detection
Replies: 4
Views: 1819

Re: Connect4 winner detection

Thanks everyone, I'll try it later when I'm on my computer ;)
by Ellohir
Sun Aug 05, 2012 1:57 pm
Forum: Support and Development
Topic: Connect4 winner detection
Replies: 4
Views: 1819

Connect4 winner detection

Hi, I know this is not a technical or LÖVE related issue but I figured maybe you could give me a hand. I've made a simple Connect4 game and added the horizontal and vertical winner detection. It should be quite straight, just checking for 4 equal non-empty positions, but I can't get it to work. If y...
by Ellohir
Sun Jul 15, 2012 10:20 am
Forum: Games and Creations
Topic: My first game! :DDDD (WIP) Feedback please :)
Replies: 12
Views: 7038

Re: My first game! :DDDD (WIP) Feedback please :)

That weirded out completely my computer. I can support up to 1280x1024 but making it fullscreen it's what made it. I guess that's why I don't like games going fullscreen, I always play windowed.
by Ellohir
Sun Jun 10, 2012 8:37 pm
Forum: Support and Development
Topic: Another noob needs a hand
Replies: 5
Views: 2324

Re: Another noob needs a hand

by Ellohir
Sun Jun 10, 2012 9:13 am
Forum: General
Topic: System Language Poll
Replies: 27
Views: 11523

Re: System Language Poll

OS: Windows XP
Expected: Spanish from Spain
CTYPE: Spanish_Spain.1252
LANG: None
by Ellohir
Sat Jun 02, 2012 4:03 pm
Forum: Games and Creations
Topic: DeerHunter1066 v1.2 UPDATE!
Replies: 38
Views: 26606

Re: DeerHunter1066

I like how I get the end screen and then I can keep shooting and kill the deers that have killed me :awesome: And I get points for it!! :crazy: :crazy:
by Ellohir
Sat Jun 02, 2012 1:59 pm
Forum: Support and Development
Topic: Move objects (x/y-coordinates)
Replies: 2
Views: 1263

Re: Move objects (x/y-coordinates)

You should multiply "speed" by "dt" so that the time elapsed between iterations doesn't affect the movement. Take a look at the Hamster Ball Tutorial: https://love2d.org/wiki/Tutorial:Hamster_Ball
by Ellohir
Tue May 22, 2012 4:34 pm
Forum: Libraries and Tools
Topic: Love Achievements
Replies: 13
Views: 9527

Re: Love Achievements

Really cool and clean, good job :D
by Ellohir
Mon May 21, 2012 12:35 pm
Forum: Libraries and Tools
Topic: Navi - a message library (6/11 demo)
Replies: 111
Views: 54851

Re: A message system

This is awesome :ultrashocked:
by Ellohir
Wed May 16, 2012 7:32 am
Forum: Libraries and Tools
Topic: Platformer game engine (a proper one, really!)
Replies: 30
Views: 31852

Re: Platformer game engine (a proper one, really!)

Ruirize wrote:
Lap wrote:If you want to have anything framerate independent you are going to need to use the delta time (the dt in "love.update(dt)"). That will tell you the time between frames.
That's great and all, but friction doesn't work that way.
How does it work then?