Search found 235 matches
- Tue Aug 07, 2012 11:16 am
- Forum: Support and Development
- Topic: Connect4 winner detection
- Replies: 4
- Views: 1819
Re: Connect4 winner detection
Thanks everyone, I'll try it later when I'm on my computer
- Sun Aug 05, 2012 1:57 pm
- Forum: Support and Development
- Topic: Connect4 winner detection
- Replies: 4
- Views: 1819
Connect4 winner detection
Hi, I know this is not a technical or LÖVE related issue but I figured maybe you could give me a hand. I've made a simple Connect4 game and added the horizontal and vertical winner detection. It should be quite straight, just checking for 4 equal non-empty positions, but I can't get it to work. If y...
- Sun Jul 15, 2012 10:20 am
- Forum: Games and Creations
- Topic: My first game! :DDDD (WIP) Feedback please :)
- Replies: 12
- Views: 7038
Re: My first game! :DDDD (WIP) Feedback please :)
That weirded out completely my computer. I can support up to 1280x1024 but making it fullscreen it's what made it. I guess that's why I don't like games going fullscreen, I always play windowed.
- Sun Jun 10, 2012 8:37 pm
- Forum: Support and Development
- Topic: Another noob needs a hand
- Replies: 5
- Views: 2324
Re: Another noob needs a hand
All I can see with that model is: http://www.youtube.com/watch?feature=pl ... uxiHk#t=8s
- Sun Jun 10, 2012 9:13 am
- Forum: General
- Topic: System Language Poll
- Replies: 27
- Views: 11523
Re: System Language Poll
OS: Windows XP
Expected: Spanish from Spain
CTYPE: Spanish_Spain.1252
LANG: None
Expected: Spanish from Spain
CTYPE: Spanish_Spain.1252
LANG: None
- Sat Jun 02, 2012 4:03 pm
- Forum: Games and Creations
- Topic: DeerHunter1066 v1.2 UPDATE!
- Replies: 38
- Views: 26606
Re: DeerHunter1066
I like how I get the end screen and then I can keep shooting and kill the deers that have killed me And I get points for it!!
- Sat Jun 02, 2012 1:59 pm
- Forum: Support and Development
- Topic: Move objects (x/y-coordinates)
- Replies: 2
- Views: 1263
Re: Move objects (x/y-coordinates)
You should multiply "speed" by "dt" so that the time elapsed between iterations doesn't affect the movement. Take a look at the Hamster Ball Tutorial: https://love2d.org/wiki/Tutorial:Hamster_Ball
- Tue May 22, 2012 4:34 pm
- Forum: Libraries and Tools
- Topic: Love Achievements
- Replies: 13
- Views: 9527
Re: Love Achievements
Really cool and clean, good job
- Mon May 21, 2012 12:35 pm
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 54851
Re: A message system
This is awesome
- Wed May 16, 2012 7:32 am
- Forum: Libraries and Tools
- Topic: Platformer game engine (a proper one, really!)
- Replies: 30
- Views: 31852
Re: Platformer game engine (a proper one, really!)
How does it work then?Ruirize wrote:That's great and all, but friction doesn't work that way.Lap wrote:If you want to have anything framerate independent you are going to need to use the delta time (the dt in "love.update(dt)"). That will tell you the time between frames.